Commit Graph

21 Commits

Author SHA1 Message Date
commy2
5ec8b6d36c Merge branch 'master' of https://github.com/acemod/ACE3 into menuonclick 2015-04-30 20:01:58 +02:00
PabstMirror
1512e4c367 isClientSettable spelling 2015-04-28 14:09:26 -05:00
PabstMirror
9e8b13cd2b Merge branch 'master' into altSelfInteract
Conflicts:
	addons/interact_menu/functions/fnc_renderIcon.sqf
	addons/interact_menu/functions/fnc_renderSelector.sqf
	addons/interact_menu/stringtable.xml
2015-04-28 14:02:03 -05:00
commy2
664d08d4aa add option to only use action when clicking 2015-04-25 08:23:54 +02:00
PabstMirror
55732d4262 Text Shadow should have been black. 2015-04-23 13:33:38 -05:00
PabstMirror
96be881ea9 User changeable text/shadow colors for interaction 2015-04-20 18:28:01 -05:00
commy2
afc8abce85 hide open bag option when it's not selected via scroll wheel 2015-04-20 22:00:13 +02:00
commy2
ed72697141 Merge pull request #728 from acemod/error
Show error message and quit mission if a dll isn't present
2015-04-20 19:41:38 +02:00
esteldunedain
9295393dd6 Allow cursor for interactions 2015-04-20 13:54:51 -03:00
commy2
ea368511b7 ace extensions class for modularity 2015-04-20 18:48:58 +02:00
jaynus
b307b4bc4b Fixed: Flummi missed 2 isClientSettable renames. 2015-04-14 18:38:52 -07:00
esteldunedain
495c822061 Merge branch 'master' of github.com:KoffeinFlummi/ACE3 2015-04-14 19:10:31 -03:00
KoffeinFlummi
ebcdafe610 Fix spelling of "isClientSetable" 2015-04-14 21:43:19 +02:00
esteldunedain
630a2a0f7a Make the list menu optional via a client setting 2015-04-12 01:15:38 -03:00
PabstMirror
b5e5359795 CursorCentered - Localizations 2015-04-11 00:35:18 -05:00
PabstMirror
ce70c72cd6 wip1 2015-04-07 22:44:41 -05:00
Nicolás Badano
5e79970740 Switching nicknames 2015-03-24 01:18:00 -03:00
Nicolás Badano
a2a9643627 Add option to always display cursor for self interaction 2015-02-28 18:56:57 -03:00
Nicolás Badano
85a77150c9 - Add cursored self interaction menu (for using inside vehicles)
- Renamed the base menu "SelfActions" to "ACE_SelfActions"
- Limit the amount of objects the player is shown interactions with. This are the 3 nearest objects which have active action points visible on screen.
- Cull action points that are not visible, to far away, etc before checking if they are active.
2015-02-28 17:48:46 -03:00
Nicolás Badano
0dfeb22ec8 tidy up 2015-02-19 18:03:14 -03:00
Nou
6a04408a74 Initial nou menu commit. 2015-01-18 10:38:27 -08:00