commy2
5ec8b6d36c
Merge branch 'master' of https://github.com/acemod/ACE3 into menuonclick
2015-04-30 20:01:58 +02:00
PabstMirror
1512e4c367
isClientSettable spelling
2015-04-28 14:09:26 -05:00
PabstMirror
9e8b13cd2b
Merge branch 'master' into altSelfInteract
...
Conflicts:
addons/interact_menu/functions/fnc_renderIcon.sqf
addons/interact_menu/functions/fnc_renderSelector.sqf
addons/interact_menu/stringtable.xml
2015-04-28 14:02:03 -05:00
commy2
664d08d4aa
add option to only use action when clicking
2015-04-25 08:23:54 +02:00
PabstMirror
55732d4262
Text Shadow should have been black.
2015-04-23 13:33:38 -05:00
PabstMirror
96be881ea9
User changeable text/shadow colors for interaction
2015-04-20 18:28:01 -05:00
commy2
afc8abce85
hide open bag option when it's not selected via scroll wheel
2015-04-20 22:00:13 +02:00
commy2
ed72697141
Merge pull request #728 from acemod/error
...
Show error message and quit mission if a dll isn't present
2015-04-20 19:41:38 +02:00
esteldunedain
9295393dd6
Allow cursor for interactions
2015-04-20 13:54:51 -03:00
commy2
ea368511b7
ace extensions class for modularity
2015-04-20 18:48:58 +02:00
jaynus
b307b4bc4b
Fixed: Flummi missed 2 isClientSettable renames.
2015-04-14 18:38:52 -07:00
esteldunedain
495c822061
Merge branch 'master' of github.com:KoffeinFlummi/ACE3
2015-04-14 19:10:31 -03:00
KoffeinFlummi
ebcdafe610
Fix spelling of "isClientSetable"
2015-04-14 21:43:19 +02:00
esteldunedain
630a2a0f7a
Make the list menu optional via a client setting
2015-04-12 01:15:38 -03:00
PabstMirror
b5e5359795
CursorCentered - Localizations
2015-04-11 00:35:18 -05:00
PabstMirror
ce70c72cd6
wip1
2015-04-07 22:44:41 -05:00
Nicolás Badano
5e79970740
Switching nicknames
2015-03-24 01:18:00 -03:00
Nicolás Badano
a2a9643627
Add option to always display cursor for self interaction
2015-02-28 18:56:57 -03:00
Nicolás Badano
85a77150c9
- Add cursored self interaction menu (for using inside vehicles)
...
- Renamed the base menu "SelfActions" to "ACE_SelfActions"
- Limit the amount of objects the player is shown interactions with. This are the 3 nearest objects which have active action points visible on screen.
- Cull action points that are not visible, to far away, etc before checking if they are active.
2015-02-28 17:48:46 -03:00
Nicolás Badano
0dfeb22ec8
tidy up
2015-02-19 18:03:14 -03:00
Nou
6a04408a74
Initial nou menu commit.
2015-01-18 10:38:27 -08:00