Commit Graph

14 Commits

Author SHA1 Message Date
jaynus
18b77cd003 passed by constructor. 2015-05-15 22:56:43 -07:00
jaynus
1b93c89c28 Pass and register reversed model. More scientific notation float limitation handling. 2015-05-15 22:51:23 -07:00
jaynus
fe462826b6 Fix floating point precision problems. 2015-05-15 22:10:47 -07:00
Nou
b1d843becf Lots of changes to animations... Mostly working now I hope! 2015-05-15 20:34:36 -07:00
Nou
53ad1adc71 Animations still fucked. 2015-05-15 17:22:43 -07:00
Nou
e5af159cdc Boop, animations should be working (direct is still not implemented). 2015-05-14 00:21:48 -07:00
jaynus
30c84efe61 scale, rotation and translation work; still not working. Back compat for v60 p3d's fully implemented. 2015-05-12 09:11:44 -07:00
jaynus
77614ca015 Animations nearly aligning correctly. 2015-05-11 22:33:39 -07:00
jaynus
0a81f03447 Removed: Scale flipping, these should work now but they dont. 2015-05-11 15:23:19 -07:00
jaynus
133bd0e817 Rotation translation corrected. 2015-05-11 14:55:47 -07:00
jaynus
6cc232ae12 Continuing finalization. rotation_offset was reversed for zero_distance, thats fixed but still off. Rendering test hard-coded for container LOD temporarily. 2015-05-11 13:05:21 -07:00
Nou
0511f2f8f1 Animations accessible. Pass map of animation names and phases and pass a vector of the lods you want to animate. 2015-05-10 20:17:32 -07:00
Nou
63e9f1dbea Rotations rotating? Coordinate systems coordinated? Not sure, some right-left stuff might still need to be figured out. 2015-05-10 00:56:28 -07:00
jaynus
4134b2f046 This is an initial commit rebasing extP3dParser and bulletStuff into a unified vehicledamage branch with a fresh history. 2015-05-09 13:32:36 -07:00