Glowbal
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12493f8595
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Improved wounds configuration (missing maxDamage values added)
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2015-04-07 00:57:05 +02:00 |
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Glowbal
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57b093f845
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Added minimum lethal damage for injury types in adv medical
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2015-04-02 22:57:35 +02:00 |
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Glowbal
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e2acb2385b
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Support for a max damage value for wounds
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2015-03-06 22:41:20 +01:00 |
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Glowbal
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3fc29673bb
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More fixes and improvements for wounds
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2015-03-03 23:26:54 +01:00 |
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Glowbal
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e4756efaa0
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Optimization for new wound system
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2015-03-03 22:13:22 +01:00 |
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Glowbal
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7307796e89
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Fixed array
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2015-03-01 18:03:24 +01:00 |
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Glowbal
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076c5abf88
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Added a displayName for the wounds
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2015-03-01 18:02:56 +01:00 |
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Glowbal
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a29cbf6977
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Fixed incorrect config variable name
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2015-02-28 22:45:12 +01:00 |
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Glowbal
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d293008586
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Fixed indentation
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2015-02-28 19:28:05 +01:00 |
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Glowbal
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f1445a4c45
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Fixed script errors
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2015-02-28 18:59:37 +01:00 |
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Glowbal
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49e04ae7bb
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Added more treatment options and variables to init
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2015-02-28 11:41:27 +01:00 |
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Glowbal
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fe0363ab48
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Now dynamically collects the available damageTypes
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2015-02-23 16:18:33 +01:00 |
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Glowbal
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8e539bfb56
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Added ability to use subclasses for injuries.
Allows for usage of minor, medium and large injury variants.
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2015-02-22 09:27:01 +01:00 |
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Glowbal
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c2b8e9031f
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Increased the type and causes of injuries for advanced medical.
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2015-02-22 00:25:07 +01:00 |
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Glowbal
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ead5f2ee79
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Added new injury and treatment systems for advanced medical
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2015-02-21 21:10:57 +01:00 |
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