Commit Graph

12 Commits

Author SHA1 Message Date
Ozan Eğitmen
45a66ccfa1 Medical & Captive Load Menu Overhaul (#5519)
* Add load in child actions to medical & captive

* Add actions with proper structure

* Move vehicles actions code to common function

* Simplify code in config, Fix docs

* Remove unused vars

* Fix header example

* Add _distance param to fnc_nearestVehiclesFreeSeat

* Change docs

* Fix spacing
2017-09-29 22:00:47 +02:00
jonpas
a48db26996 Fix Load Patient/Captive actions (#5544)
* Disable (un)load patient action if unit is dead but was uncoscious before

* Remove handcuffs on death (prevents stand-up ragoll restart), Don't show load patient and captive at the same time

* Only allow unloading from outside - fix #5525 as discussed

* Also prevent unloading captives from inside

* Add debug logging
2017-09-27 15:41:05 -05:00
PabstMirror
d3db5ad2ed Cleanup 2015-08-24 00:07:40 -05:00
PabstMirror
645e8a63ef Captive FFV Lock Animation 2015-08-20 04:20:46 -05:00
PabstMirror
c35fc35eb3 Captive FFV stuff 2015-08-14 21:29:01 -05:00
PabstMirror
3425913d27 #2132 - Don't use depreciated Helicopter_F 2015-08-12 23:32:57 -05:00
jokoho48
24dd320c3c Updated parameterization in Captives module. 2015-08-05 01:15:20 +02:00
PabstMirror
c117e9bf16 Header Examples 2015-02-06 17:03:56 -06:00
PabstMirror
7a3029b9fd replace spawns 2015-02-06 03:38:27 -06:00
PabstMirror
122a38a6aa More Refactoring 2015-02-05 16:39:45 -06:00
PabstMirror
435b3b8b86 Move Code out of CfgVehicles 2015-02-04 13:16:19 -06:00
PabstMirror
982f3b230a Captives First Pass 2015-02-02 20:04:50 -06:00