Commit Graph

15 Commits

Author SHA1 Message Date
Dedmen Miller
e2ac18a05d [WIP] Fix script errors reporting wrong line numbers (#6407)
* advanced_ballistics

* advanced_fatigue

* advanced_throwing

* ai

* aircraft

* arsenal

* atragmx

* attach

* backpacks

* ballistics

* captives

* cargo

* chemlights

* common

* concertina_wire

* cookoff

* dagr

* disarming

* disposable

* dogtags

* dragging

* explosives

* fastroping

* fcs

* finger

* frag

* gestures

* gforces

* goggles

* grenades

* gunbag

* hearing

* hitreactions

* huntir

* interact_menu

* interaction

* inventory

* kestrel4500

* laser

* laserpointer

* logistics_uavbattery

* logistics_wirecutter

* magazinerepack

* map

* map_gestures

* maptools

* markers

* medical

* medical_ai

* medical_blood

* medical_menu

* microdagr

* minedetector

* missileguidance

* missionmodules

* mk6mortar

* modules

* movement

* nametags

* nightvision

* nlaw

* optics

* optionsmenu

* overheating

* overpressure

* parachute

* pylons

* quickmount

* rangecard

* rearm

* recoil

* refuel

* reload

* reloadlaunchers

* repair

* respawn

* safemode

* sandbag

* scopes

* slideshow

* spectator

* spottingscope

* switchunits

* tacticalladder

* tagging

* trenches

* tripod

* ui

* vector

* vehiclelock

* vehicles

* viewdistance

* weaponselect

* weather

* winddeflection

* yardage450

* zeus

* arsenal defines.hpp

* optionals

* DEBUG_MODE_FULL 1

* DEBUG_MODE_FULL 2

* Manual fixes

* Add SQF Validator check for #include after block comment

* explosives fnc_openTimerUI

* fix uniqueItems
2018-09-17 14:19:29 -05:00
Phyma
ffaa195fe5 Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script

* Fixed rest of the files

* Fixed ace-team
2017-06-08 15:31:51 +02:00
PabstMirror
4eba77f328 Fix blood drop selection if blood loss is high
close #4739
2016-12-01 20:36:10 -06:00
PabstMirror
f2746891af Sanatize damage value used for blood creation (#4574)
Fix #4571
2016-10-20 19:43:52 +02:00
PabstMirror
3c7ac5a3e4 Fix medical blood locality / bleeding in vehicles (#4469)
* Fix medical blood locality / bleeding in vehicles

- Fix ace_setting
- Don't run on headless if enabledFor = 1
- Don't create blood for non-local units
- Don't create blood when mounted (except static weapons)

* Add readme
2016-09-29 10:42:56 -05:00
commy2
9a9d547893 this variable was meant to be used here... 2016-09-19 15:38:03 +02:00
commy2
226742088b remove unused variables 2016-09-19 15:36:08 +02:00
commy2
b1f726a1fe get rid of config and use namespace for blood models 2016-09-19 15:08:38 +02:00
commy2
a2805fad53 fix undefined variable, synch splat direction correctly 2016-09-19 14:38:47 +02:00
commy2
70512db0e3 simplifying and fixing offset 2016-09-19 13:26:32 +02:00
commy2
d86ceef484 use ASL instead of ATL when z isn't used anyway 2016-09-19 12:18:24 +02:00
commy2
edfc33d297 simplify serverEvent call 2016-09-19 12:06:13 +02:00
commy2
0cf6094875 rename spawnBlood to createBlood for consistency 2016-09-19 11:21:05 +02:00
commy2
26caafdab3 fix wrong function used in a example/header 2016-09-19 11:19:16 +02:00
Glowbal
e8f55348d8 Add ACE2 sys_Blood port 2016-09-17 16:52:25 +02:00