Dedmen Miller
81e02a7336
Refactor private ARRAY to private keyword ( #5598 )
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* Everything
* Fixed missing ;
* Fix missing ; and double private
* Fixed cannot isNull on number
* Turn _temparture back to isNil
* Fix error from merge
2017-10-10 09:39:59 -05:00
PabstMirror
08217f460e
Explosives - Add code handler for detonation ( #5115 )
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* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
2017-05-10 11:28:44 -05:00
PabstMirror
deac4395c1
Deadman switch - trigger explosives in inventory
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Also allow manual triggering of the deadman device
2016-02-05 11:40:11 -06:00
VKing
68531bd4a9
Merge branch 'master' into explosives_cleanup_plus_minetriggers
2016-01-22 14:15:45 +01:00
VKing
8bdb2cb7f7
GVAR it.
2016-01-14 23:05:56 +01:00
VKing
9985988987
Change ACE_Player to _unit
2016-01-06 18:05:06 +01:00
PabstMirror
4c229c92f5
Add Stringtable Entry
2016-01-05 17:29:01 -06:00
VKing
cc8ac69feb
Add function and action to detonate all explosives on a detonator
2016-01-05 23:47:01 +01:00
PabstMirror
fc6cd34d33
params, cleanup
2015-08-15 14:35:33 -05:00
PabstMirror
e56838be36
Private Variables
2015-04-29 00:05:02 -05:00
commy2
5fe33fb1db
rename cfgAce_Triggers to ACE_Triggers
2015-04-10 05:56:19 +02:00
PabstMirror
26d282c224
Explosives: Fix cursor interaction menu breaking
2015-04-09 22:46:19 -05:00
Garth L-H de Wet
9d7d71b1b1
Changed the tabs to 4 spaces. Hopefully.
2015-04-06 22:20:11 +02:00
Garth L-H de Wet
452947148a
Random clean ups and explosive can now detonate with their object.
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Defuse object doesn't get cleaned up on it's own. But if a player comes near it with interact menu on it will get cleaned up.
2015-04-01 20:43:18 +02:00
Garth L-H de Wet
7d5555a2e0
Renamed functions to be more inline with their purpose.
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Removed legacy code.
2015-04-01 19:09:19 +02:00