jonpas
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742626ff1a
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General - Relative script_component.hpp includes (#9378)
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
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2023-09-12 20:58:10 +02:00 |
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Dedmen Miller
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50e3d8b3fe
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Fix macro argument counts (#6962)
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2019-04-27 06:05:29 -07:00 |
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Magnetar
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bb2d1e4e9e
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Merge branch 'master' into medical-rewrite
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2019-03-17 17:39:43 +01:00 |
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Dedmen Miller
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e2ac18a05d
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[WIP] Fix script errors reporting wrong line numbers (#6407)
* advanced_ballistics
* advanced_fatigue
* advanced_throwing
* ai
* aircraft
* arsenal
* atragmx
* attach
* backpacks
* ballistics
* captives
* cargo
* chemlights
* common
* concertina_wire
* cookoff
* dagr
* disarming
* disposable
* dogtags
* dragging
* explosives
* fastroping
* fcs
* finger
* frag
* gestures
* gforces
* goggles
* grenades
* gunbag
* hearing
* hitreactions
* huntir
* interact_menu
* interaction
* inventory
* kestrel4500
* laser
* laserpointer
* logistics_uavbattery
* logistics_wirecutter
* magazinerepack
* map
* map_gestures
* maptools
* markers
* medical
* medical_ai
* medical_blood
* medical_menu
* microdagr
* minedetector
* missileguidance
* missionmodules
* mk6mortar
* modules
* movement
* nametags
* nightvision
* nlaw
* optics
* optionsmenu
* overheating
* overpressure
* parachute
* pylons
* quickmount
* rangecard
* rearm
* recoil
* refuel
* reload
* reloadlaunchers
* repair
* respawn
* safemode
* sandbag
* scopes
* slideshow
* spectator
* spottingscope
* switchunits
* tacticalladder
* tagging
* trenches
* tripod
* ui
* vector
* vehiclelock
* vehicles
* viewdistance
* weaponselect
* weather
* winddeflection
* yardage450
* zeus
* arsenal defines.hpp
* optionals
* DEBUG_MODE_FULL 1
* DEBUG_MODE_FULL 2
* Manual fixes
* Add SQF Validator check for #include after block comment
* explosives fnc_openTimerUI
* fix uniqueItems
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2018-09-17 14:19:29 -05:00 |
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commy2
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5613ec5d5a
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treatment functions and unconsciousness rework
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2016-10-06 00:54:57 +02:00 |
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SilentSpike
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90ebf9638b
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Update common event names to meet new standard
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2016-06-04 11:12:56 +01:00 |
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SilentSpike
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c4b75160a4
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Run event renaming script
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2016-05-24 14:13:11 +01:00 |
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SilentSpike
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108ff4f644
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Replace ACE event system calls with CBA counterparts
Regex used:
\[(.+?),(.+?),(.+?)\]\s+call\s+E?FUNC\((common,)?(target|object)Event\)
[$1,$3,$2] call CBA_fnc_targetEvent
E?FUNC\((common,)?(server|global|local)Event\)
CBA_fnc_$2Event
E?FUNC\((common,)?(add|remove)EventHandler\)
CBA_fnc_$2EventHandler
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2016-05-22 16:47:39 +01:00 |
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PabstMirror
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cb33666091
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ObjectEvent Func, swap execRemoteFnc in doAnim
#3370
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2016-02-21 11:08:07 -06:00 |
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commy2
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493ce1b092
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more common code cleanup
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2015-09-20 22:16:51 +02:00 |
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commy2
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a09ca8fb80
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tweak doAnimation switchMove to do no akward camera jumps whenever possible, fix #2474
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2015-09-17 12:23:56 +02:00 |
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Michael Braun
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5047d4de1c
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Switched to ACE_LOG<LEVEL>_# variation
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2015-08-26 17:39:44 +02:00 |
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Michael Braun
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097506076f
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Fixed format usage in macros requiring ARR_# for it to work
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2015-08-26 16:48:55 +02:00 |
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Michael Braun
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9e10aa86d7
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Standardize logging format through ACE_LOG macros
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2015-08-26 15:32:54 +02:00 |
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SAM
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0b6f02f45e
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Second batch of cleaned up files.
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2015-05-14 20:06:06 +02:00 |
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Glowbal
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a7edd00420
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removed useless doAnimation call when animation is not "unconscious" in unconscious state
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2015-04-04 20:41:49 +02:00 |
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Thomas Kooi
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bbf9ce61f0
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Changed QGVAR(isDead) to ACE_isDead
Minor improvements to debug function
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2015-01-21 15:52:11 +01:00 |
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commy2
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e071b2f684
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fix macros in common' config
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2015-01-13 20:56:02 +01:00 |
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commy2
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7954988130
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rename core to common
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2015-01-12 19:22:58 +01:00 |
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