Commit Graph

19 Commits

Author SHA1 Message Date
Dedmen Miller
e2ac18a05d [WIP] Fix script errors reporting wrong line numbers (#6407)
* advanced_ballistics

* advanced_fatigue

* advanced_throwing

* ai

* aircraft

* arsenal

* atragmx

* attach

* backpacks

* ballistics

* captives

* cargo

* chemlights

* common

* concertina_wire

* cookoff

* dagr

* disarming

* disposable

* dogtags

* dragging

* explosives

* fastroping

* fcs

* finger

* frag

* gestures

* gforces

* goggles

* grenades

* gunbag

* hearing

* hitreactions

* huntir

* interact_menu

* interaction

* inventory

* kestrel4500

* laser

* laserpointer

* logistics_uavbattery

* logistics_wirecutter

* magazinerepack

* map

* map_gestures

* maptools

* markers

* medical

* medical_ai

* medical_blood

* medical_menu

* microdagr

* minedetector

* missileguidance

* missionmodules

* mk6mortar

* modules

* movement

* nametags

* nightvision

* nlaw

* optics

* optionsmenu

* overheating

* overpressure

* parachute

* pylons

* quickmount

* rangecard

* rearm

* recoil

* refuel

* reload

* reloadlaunchers

* repair

* respawn

* safemode

* sandbag

* scopes

* slideshow

* spectator

* spottingscope

* switchunits

* tacticalladder

* tagging

* trenches

* tripod

* ui

* vector

* vehiclelock

* vehicles

* viewdistance

* weaponselect

* weather

* winddeflection

* yardage450

* zeus

* arsenal defines.hpp

* optionals

* DEBUG_MODE_FULL 1

* DEBUG_MODE_FULL 2

* Manual fixes

* Add SQF Validator check for #include after block comment

* explosives fnc_openTimerUI

* fix uniqueItems
2018-09-17 14:19:29 -05:00
Phyma
ffaa195fe5 Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script

* Fixed rest of the files

* Fixed ace-team
2017-06-08 15:31:51 +02:00
commy2
467075ad67 replace timePFH with CBA_missionTime 2016-03-02 11:01:39 +01:00
VKing
4406f270e2 Fix infantry rangefinders (again) 2016-01-21 14:44:23 +01:00
VKing
b83be88571 Enhance ranging.
KeyDown will now apply a static range calculation. KeyUp calculates the target movement and reapplies the calculation as normal.
Sorry in advance for the merge conflicts
2016-01-21 02:02:50 +01:00
VKing
7d3044a5c2 Move display update stuff to fnc_getRange 2016-01-21 00:20:21 +01:00
VKing
05ce4f824c Rewrite fnc_getRange to work with specified minimum and maximum ranges
Also cleaning up fnc_keyUp a bit
2016-01-20 00:10:27 +01:00
PabstMirror
6d6cbec5ef Add missing FUNC to FCS key (Rangefinders)
#3160
2016-01-19 09:02:51 -06:00
commy2
077b9827e8 code cleanup fcs 2015-12-10 16:00:14 +01:00
VKing
a899c74133 ace_fcs_ace_time -> ace_fcs_time 2015-10-21 22:17:28 +02:00
VKing
0936238862 Fix lead calculation for vehicle FCS 2015-10-21 21:52:48 +02:00
jaynus
c924baefd7 All instances of time and diagTicktime changed to ACE_time / ACE_diagTime. 2015-05-21 09:42:44 -07:00
commy2
97ae218288 adjust functions to new syntax 2015-03-26 14:10:56 +01:00
commy2
d18f470394 allow rangefinder while the fcs is active 2015-02-11 22:39:31 +01:00
commy2
0d3e103de1 fcs work around for weaponDirection with commander turrets 2015-02-11 20:59:41 +01:00
commy2
49f0b79962 fcs for turrets 2015-02-04 03:20:55 +01:00
KoffeinFlummi
d567785518 Change FCS indentation to 4 spaces 2015-01-14 21:07:41 +01:00
KoffeinFlummi
c8fd07a5ab Finalize FCS port 2015-01-13 22:51:02 +01:00
KoffeinFlummi
e02e058ecb First port of AGM_FireControlSystem -> ace_fcs
Untested
2015-01-12 11:02:44 +01:00