* Fix vanilla throwing block failing after priming, simplify muzzle ammo (can only be 1 or 0, 1 doesn't influence anything if no appliccable throwable in inventory)
* Disable select grenade keys when advanced throwing is active
* Fix#4375 - select next grenade cycles between first 2 grenade muzzles due to setAmmo
* Fix#4362 - floating primed IR grenades
* Fix#4363 - block vanilla throwing while prepared
* Respect last thrown time with vanilla throwing and dropping primed throwable,