Commit Graph

18 Commits

Author SHA1 Message Date
SilentSpike
17e6aca0c8 Fix ace_map changes to compass display object
1. RscDisplayDiary doesn't even have a compass object that needs to be changed
2. The briefing displays (RscDisplayGetReady, RscDisplayClientGetReady, RscDisplayServerGetReady) were all inheriting from base class RscDisplayMainMap and re-defined the compass object subclasses was overriding that subclass inheritance chain (producing missing idc errors in the .rpt).
2015-08-03 13:30:08 +01:00
SAM
31adb5a9fc Second batch of settings files 2015-05-14 20:59:25 +02:00
PabstMirror
2e91f45273 #1104 - Fix legend in editor 2015-05-10 16:57:05 -05:00
PabstMirror
dafff4e63e #940 - Map Tweak (contor legend) for brefing 2015-05-04 23:50:03 -05:00
commy2
147fcdfa0c Merge pull request #392 from KoffeinFlummi/requiredaddons
sorting out required addons for modularity
2015-04-09 16:37:47 +02:00
Nicolás Badano
c57044fd4a Merge pull request #390 from KoffeinFlummi/betterMapColors
Improve map colors by taking them from A2
2015-04-09 09:52:06 -03:00
commy2
5ea35a01bb sorting out required addons for modularity 2015-04-09 13:23:29 +02:00
esteldunedain
99aa439561 Improve map colors taking them from A2 2015-04-09 01:28:36 -03:00
commy2
a47cdb9738 disable map cursor coordinates in mp 2015-04-08 10:45:57 +02:00
esteldunedain
b18bcf8835 Add option to turn on/off cursor coordinates 2015-04-08 01:49:56 -03:00
Nicolás Badano
5e79970740 Switching nicknames 2015-03-24 01:18:00 -03:00
Nicolás Badano
096b270b83 Merge branch 'mapContours' into mapfx
Conflicts:
	addons/map/config.cpp
2015-03-14 17:20:25 -03:00
Nicolás Badano
518010be36 Reordered the map, mapfx and pbos:
- mapfx moved inside map
- everything related to map tools and drawing moved to it's own pbo called ace_maptools

Also fixed a couple of bugs in BFT
- Only a single marker was being drawn
- The BFT_HideAi parameter had the opposite effect
2015-03-14 16:58:05 -03:00
Nicolás Badano
7e2e6999bd Ported from ACE2:
- Bring scale legend to ingame map
- Tweak map colors to make them exactly the same as ACE2 (had to import road colors directly from Arma 2, cause ACE just used defaults).
- Hide bushes and trees from the ingame map (they remain visible on the editor)
- Keep sattelite texture toogable, but with a opacity of 50%.
2015-03-13 19:34:56 -03:00
Nicolás Badano
981978d043 ACE_Settings: replace all ACE_Parameters 2015-01-30 19:06:25 -03:00
PabstMirror
b12844f175 Converted to CBA style 2015-01-15 15:50:48 -06:00
PabstMirror
f4c84182d4 Progress on Map 2015-01-15 03:51:18 -06:00
PabstMirror
e52457bfbc AGM Map Base 2015-01-15 02:36:48 -06:00