PabstMirror
|
366f49295f
|
Medical Blood - Small optimizations (#6984)
|
2019-05-08 12:50:00 -05:00 |
|
Magnetar
|
bb2d1e4e9e
|
Merge branch 'master' into medical-rewrite
|
2019-03-17 17:39:43 +01:00 |
|
Dedmen Miller
|
e2ac18a05d
|
[WIP] Fix script errors reporting wrong line numbers (#6407)
* advanced_ballistics
* advanced_fatigue
* advanced_throwing
* ai
* aircraft
* arsenal
* atragmx
* attach
* backpacks
* ballistics
* captives
* cargo
* chemlights
* common
* concertina_wire
* cookoff
* dagr
* disarming
* disposable
* dogtags
* dragging
* explosives
* fastroping
* fcs
* finger
* frag
* gestures
* gforces
* goggles
* grenades
* gunbag
* hearing
* hitreactions
* huntir
* interact_menu
* interaction
* inventory
* kestrel4500
* laser
* laserpointer
* logistics_uavbattery
* logistics_wirecutter
* magazinerepack
* map
* map_gestures
* maptools
* markers
* medical
* medical_ai
* medical_blood
* medical_menu
* microdagr
* minedetector
* missileguidance
* missionmodules
* mk6mortar
* modules
* movement
* nametags
* nightvision
* nlaw
* optics
* optionsmenu
* overheating
* overpressure
* parachute
* pylons
* quickmount
* rangecard
* rearm
* recoil
* refuel
* reload
* reloadlaunchers
* repair
* respawn
* safemode
* sandbag
* scopes
* slideshow
* spectator
* spottingscope
* switchunits
* tacticalladder
* tagging
* trenches
* tripod
* ui
* vector
* vehiclelock
* vehicles
* viewdistance
* weaponselect
* weather
* winddeflection
* yardage450
* zeus
* arsenal defines.hpp
* optionals
* DEBUG_MODE_FULL 1
* DEBUG_MODE_FULL 2
* Manual fixes
* Add SQF Validator check for #include after block comment
* explosives fnc_openTimerUI
* fix uniqueItems
|
2018-09-17 14:19:29 -05:00 |
|
Dedmen Miller
|
7a0a00ea09
|
Cleanup using SQFLint (#6485)
* Use private
* Fix wrong spacing
* Fix wrong variable being used
* Cleanup empty line after header
* ace_common_fnc_getCountOfItem
* Remove useless _return variable
* Naming
|
2018-08-02 15:02:10 +01:00 |
|
Dedmen Miller
|
6bd8542eed
|
Move #includes before function headers (#6484)
|
2018-07-30 10:22:14 +01:00 |
|
commy2
|
a83267b2ff
|
manual merge
|
2016-12-05 20:15:16 +01:00 |
|
PabstMirror
|
f2746891af
|
Sanatize damage value used for blood creation (#4574)
Fix #4571
|
2016-10-20 19:43:52 +02:00 |
|
commy2
|
6082020056
|
simplify blood splatter by using woundReceived event
|
2016-10-02 18:35:40 +02:00 |
|
commy2
|
9a9d547893
|
this variable was meant to be used here...
|
2016-09-19 15:38:03 +02:00 |
|
commy2
|
226742088b
|
remove unused variables
|
2016-09-19 15:36:08 +02:00 |
|
commy2
|
b1f726a1fe
|
get rid of config and use namespace for blood models
|
2016-09-19 15:08:38 +02:00 |
|
commy2
|
a2805fad53
|
fix undefined variable, synch splat direction correctly
|
2016-09-19 14:38:47 +02:00 |
|
commy2
|
70512db0e3
|
simplifying and fixing offset
|
2016-09-19 13:26:32 +02:00 |
|
commy2
|
0cf6094875
|
rename spawnBlood to createBlood for consistency
|
2016-09-19 11:21:05 +02:00 |
|
commy2
|
26caafdab3
|
fix wrong function used in a example/header
|
2016-09-19 11:19:16 +02:00 |
|
Glowbal
|
e8f55348d8
|
Add ACE2 sys_Blood port
|
2016-09-17 16:52:25 +02:00 |
|