Dedmen Miller
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d034324e88
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More trivial code cleanup (#6859)
* Added a3 include pboprefix
* Add defineDIKCodes header
* defineDIKCodes include case correct
* Use ui_f dikcodes
* Fix fnc_checkfiles macro and dll condition
* Incorrect macro usage in fnc_getVehiclePos
* Incorrect macro usage in fnc_getVehiclePosComplex
* Add defineResincl ui_f include
* Remove include guard from defineResincl
* Incorrect macro usage in fnc_handleMouseButton
* Incorrect macro usage in fnc_setMarkerJIP
* Semicolon after include
* Add defineResinclDesign ui_f include
* Incorrect macro usage fnc_rearmSuccessLocal
* Incorrect macro usage fnc_rearmSuccessLocal
* Stray backslash in fnc_camshake
* Incorrect macro usage in fnc_startNozzleInHandsPFH
* Incorrect amcro usage in fnc_tag
* Incorrect macro usage in fnc_moduleGlobalSetSkill
* Reenable linux checkFiles
* Non-captialized requiredAddons
* Non-captialized requiredAddons
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2019-03-21 08:52:32 -05:00 |
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Dedmen Miller
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e2ac18a05d
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[WIP] Fix script errors reporting wrong line numbers (#6407)
* advanced_ballistics
* advanced_fatigue
* advanced_throwing
* ai
* aircraft
* arsenal
* atragmx
* attach
* backpacks
* ballistics
* captives
* cargo
* chemlights
* common
* concertina_wire
* cookoff
* dagr
* disarming
* disposable
* dogtags
* dragging
* explosives
* fastroping
* fcs
* finger
* frag
* gestures
* gforces
* goggles
* grenades
* gunbag
* hearing
* hitreactions
* huntir
* interact_menu
* interaction
* inventory
* kestrel4500
* laser
* laserpointer
* logistics_uavbattery
* logistics_wirecutter
* magazinerepack
* map
* map_gestures
* maptools
* markers
* medical
* medical_ai
* medical_blood
* medical_menu
* microdagr
* minedetector
* missileguidance
* missionmodules
* mk6mortar
* modules
* movement
* nametags
* nightvision
* nlaw
* optics
* optionsmenu
* overheating
* overpressure
* parachute
* pylons
* quickmount
* rangecard
* rearm
* recoil
* refuel
* reload
* reloadlaunchers
* repair
* respawn
* safemode
* sandbag
* scopes
* slideshow
* spectator
* spottingscope
* switchunits
* tacticalladder
* tagging
* trenches
* tripod
* ui
* vector
* vehiclelock
* vehicles
* viewdistance
* weaponselect
* weather
* winddeflection
* yardage450
* zeus
* arsenal defines.hpp
* optionals
* DEBUG_MODE_FULL 1
* DEBUG_MODE_FULL 2
* Manual fixes
* Add SQF Validator check for #include after block comment
* explosives fnc_openTimerUI
* fix uniqueItems
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2018-09-17 14:19:29 -05:00 |
|
Phyma
|
ffaa195fe5
|
Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
|
2017-06-08 15:31:51 +02:00 |
|
esteldunedain
|
12d7a171e5
|
Apply the ufeh to ACE_Recoil
|
2016-02-06 18:21:43 -03:00 |
|
commy2
|
e56e18bff3
|
Code cleanup 1.54
|
2016-01-06 22:42:02 +01:00 |
|
ulteq
|
e759989d33
|
Removed debug output
|
2015-04-28 19:33:00 +02:00 |
|
ulteq
|
76393f31db
|
Fixes: https://github.com/acemod/ACE3/issues/896
|
2015-04-28 19:31:38 +02:00 |
|
commy2
|
986d2ee168
|
fix c&p error
|
2015-04-25 23:41:20 +02:00 |
|
commy2
|
12280bbcad
|
revive tmr camshake
|
2015-04-25 07:21:11 +02:00 |
|
commy2
|
55d7c0f0e6
|
remove scripted recoil
|
2015-04-04 20:02:02 +02:00 |
|
commy2
|
b10d3b26ce
|
replace variables with new scripting commands
|
2015-03-28 11:23:13 +01:00 |
|
KoffeinFlummi
|
ccc3b9d076
|
Port AGM_Recoil
|
2015-01-14 21:29:35 +01:00 |
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