SilentSpike
d90d5a7ac1
Rewrite global AI skill zeus module
...
Remove the use of ace settings and makes the module more zeus specific. It might be worth adding a similar module or mission settings to ace_ai for mission editing.
2016-05-16 15:16:53 +01:00
commy2
46a239f9f6
precompile on game start
2016-02-22 15:20:36 +01:00
jonpas
b345db4ae9
Added Zeus modules for adding Spare Tracks and Wheels
2015-09-27 00:29:19 +02:00
SilentSpike
5112bd9bdf
Merge pull request #2163 from acemod/add-objects-to-curator
...
Add objects to all curators
2015-08-21 13:53:45 +01:00
Glowbal
ed66255b19
Add objects to all curators
2015-08-15 18:39:43 +02:00
Glowbal
0e57d3d97c
Added assign medic, medicalfacility and medical vehicle curator modules
2015-08-15 18:25:48 +02:00
SilentSpike
a30f6be713
Better module naming convention
2015-06-01 20:56:56 +01:00
SilentSpike
8fe1a65207
Cleaned up event handler
2015-06-01 20:56:54 +01:00
SilentSpike
e27ac53713
Implemented contextual modules
2015-06-01 20:44:51 +01:00
SilentSpike
44ca13fe3a
Implemented capture module
2015-06-01 20:36:06 +01:00
SilentSpike
a4512e4740
Implemented surrender module
...
Improved knockout module
2015-06-01 20:36:01 +01:00
SilentSpike
3702d0b671
Implemented knockout module
2015-06-01 20:36:00 +01:00
SilentSpike
38abe1dd02
Using inline code instead of holdover function
2015-05-15 21:09:55 +01:00
SilentSpike
228786f3ad
Putting the bird in its cage
2015-05-12 12:26:24 +01:00
SilentSpike
3118666f80
Added settings module to config
...
Started functionality
2015-05-11 16:02:24 +01:00
SilentSpike
5166e73cc0
Added commented out code and function prep
2015-05-10 17:26:24 +01:00
SilentSpike
f685ec2257
added zeus changes module
2015-05-09 20:24:39 +01:00