* add the ability to edit user placed markers
* remove direct channel from valid channels
* add author
* optimize get map display
replace old method of getting the map display with displayParent
* optimize code by adding isEqualTo
* correct some spelling mistakes
* Make default channel setting a list
* Convert more map settings to CBA
* Give BFT settings own category
* Remove '?' from end of setting display names
* Fix mistake of ACE_Settings removal (movedToSQF = 1)
* Move settings to initSettings.sqf
* Added workaround functions for turret magazine ammo.
* Switched to retrieving turrets dynamically instead of looking them up from an array.
* Refactoring only, no functional changes
* Repurposed getNeedRearmMagazines as a general purpose rearm info function + more.
* The function retrieves all non-full magazines. This code was previously repeated in many different functions, but is now centralized in one.
* Empty pylon filling is no longer supported in favor of the upcoming "pylons" ACE-module.
Fixed bugs:
* Rearm was using broken commands "magazineTurretAmmo" and "setMagazineTurretAmmo". They are now replaced with their corresponding workaround functions.
* Pylon rearm was trying to set ammo count on empty pylons.
Note: rearmSuccessLocal is not yet fixed!
* Rearming no longer switches shell types in cannons/mortars.
* Added Tuupertunut to authors.
* Rearming no longer switches shell types. 2nd try.
Last time it was fixed only if the turret is manned. Now it is fixed even when unmanned.
* Updated fnc_rearm to support the earlier repurposing of fnc_getNeedRearmMagazines.
* Small fixes and comments.
* Renamed fnc_getVehicleMagazines to fnc_getTurretConfigMagazines.
The latter describes much better what the function actually does.
* Removed redundant checks.
* Refactoring.
* Fixed spaces in macros.
* Renamed fnc_getAllTurrets to fnc_getAllRearmTurrets
* Update the Jpn translation
support to new entry.
* Update the Jpn translation
Fully translated for the maverick
* add credit
because I am translating mod to Japanese ;)
* Initial commit
* Initial commit
* Initial Commit
ACE-Coding-Guidelines compatible version of http://steamcommunity.com/sharedfiles/filedetails/?id=943852645
* Changes to realisticnames, readme.md, added to authors.
* Dependency on ace_missileguidance
* readme
* Use ACE-AMG for ammo
* Use macros in all configs
* Use own attackProfile to prevent climbing at start even in low-flight-conditions.
* include HUD from ace_hellfire
* fix missing semicolon
* Add missing defines, makes HUD work for now.
* Readme
* replace tabs with spaces
* replace tabs with spaces 2
* replace tabs with spaces 3
* Use missileguidance's DIR-Profile instead of own. Keep profiles config for name and nameLocked values necessary for HUD
* Use showHud from ace_laser
* Minor Cleanup
* Update ACE_Settings.hpp
Correction of typos.
* Update CfgVehicles.hpp
Correction of typos.
* Update stringtable.xml
Correction of typos.
* Update AUTHORS.txt
In accordance with your process of merging pull requests.
* Add the ability to abort a module action via ace_zeus_fnc_getModuleDestination
* Action can be aborted by pressing ESC
* Current position is still passed to the code callback
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again