SilentSpike
68ff7575eb
Move medical facility, vehicle and unit functions ( #6440 )
2018-07-18 11:09:48 +01:00
SilentSpike
697aa5dc08
Fix medical status function calls
2018-05-08 10:45:30 +01:00
ulteq
151d4a4bfe
Settings overhaul
...
New settings:
* allowSelfIV
* showPainInMenu
Converted CBA -> ACE Settings:
* advancedBandages
* advancedMedication
* fatalInjuryCondition
* cardiacArrestTime
Fixed settings:
* useLocation_Epi
* medicSetting_Epi
* painCoefficient
2016-12-14 20:44:06 +01:00
ulteq
a5ce5b4a34
Medical Rewrite - Continued ( #4744 )
2016-12-05 21:34:20 +01:00
commy2
5965326ca1
merge basic and adv. bandage actions
2016-10-13 09:47:52 +02:00
commy2
5613ec5d5a
treatment functions and unconsciousness rework
2016-10-06 00:54:57 +02:00
commy2
20a544e549
remove debug mode
2016-09-29 19:45:03 +02:00
commy2
36d244a868
'modernize' primary treatment functions, fix animation issues, add anim speed scaling
2016-09-29 16:00:19 +02:00
Glowbal
27314c34b1
fix treatment functionality
2016-09-18 22:58:56 +02:00
Glowbal
1c1e47c039
Enable treatmnet actions
2016-09-18 19:48:49 +02:00
PabstMirror
f12feae7fe
Fix some efuncs
2016-08-09 12:47:59 -05:00
Glowbal
131ef576b4
Add medical treatments and configuration
2016-07-15 12:23:47 +02:00
Glowbal
3aa88c80bf
Add first step in medical rewrite
...
Split up medical core and medical damage. Move out all other functionality
2016-06-30 17:33:29 +02:00
Glowbal
a8831a0d16
Change split medical in two components
...
- medical component is responsible for the injuries and common functionality
- medical_treatment component is responsible for offering treatment functionality
2016-06-13 17:00:56 +02:00