commy2
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46a239f9f6
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precompile on game start
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2016-02-22 15:20:36 +01:00 |
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esteldunedain
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6523b715fe
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Delay captivity until 0.05s after settings are initialized
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2016-02-20 11:57:47 -03:00 |
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PabstMirror
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1c26f6c9f5
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Captives - Module to set handcuffing
also add player check for GVAR(requireSurrender) in canApplyHandcuffes
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2015-10-23 14:17:31 -05:00 |
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PabstMirror
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17fdce7196
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Cleanup preInit
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2015-09-15 08:03:56 -05:00 |
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PabstMirror
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c35fc35eb3
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Captive FFV stuff
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2015-08-14 21:29:01 -05:00 |
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PabstMirror
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5dc94487c5
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Module Settings for Captivity
Setting for handcuffing own team, and allowing surrender.
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2015-06-02 20:50:27 -05:00 |
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PabstMirror
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811530f180
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Ensure captiveNum is reset for respawning unit
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2015-03-26 00:53:02 -05:00 |
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PabstMirror
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3f32627d61
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Implement Unconc Event Handler
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2015-03-10 11:08:15 -05:00 |
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PabstMirror
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9cdf06383d
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Back to getIn
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2015-02-16 19:20:55 -06:00 |
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PabstMirror
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dc82e50d72
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fix
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2015-02-16 18:30:35 -06:00 |
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PabstMirror
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eee4b256cd
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More Changes and add EH
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2015-02-16 18:03:09 -06:00 |
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PabstMirror
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dec34b4b30
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Surrender Fixes
Remove XEH GetIn and use vehicleChanged Event
Handle Zeus (showHUD)
Attempt to handle failed animation change
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2015-02-15 14:55:17 -06:00 |
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PabstMirror
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6d534e8846
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#130 - Surrender Module Prototype
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2015-02-07 15:20:51 -06:00 |
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PabstMirror
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98564fae68
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Surrendering
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2015-02-06 15:54:26 -06:00 |
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PabstMirror
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122a38a6aa
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More Refactoring
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2015-02-05 16:39:45 -06:00 |
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PabstMirror
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435b3b8b86
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Move Code out of CfgVehicles
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2015-02-04 13:16:19 -06:00 |
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PabstMirror
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11cd426b87
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Redo XEH
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2015-02-04 00:35:51 -06:00 |
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PabstMirror
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24ab11a1e2
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More work
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2015-02-03 23:56:51 -06:00 |
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PabstMirror
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4156143ecf
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Captives Progress
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2015-02-03 00:42:34 -06:00 |
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PabstMirror
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982f3b230a
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Captives First Pass
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2015-02-02 20:04:50 -06:00 |
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