Commit Graph

116 Commits

Author SHA1 Message Date
pterolatypus
73a7dbdc1e
Medical - Rework wound handling (#8278)
- Add stackable wound handler system for easy 3rd party extensibility and overriding of default wound handler.
- Change mapping from wound type -> damage types, to damage type -> wound types. Improves the semantics and makes configuration easier to reason about.
- Allow damage types to influence wound properties (bleed, size, etc.) with configurable variance parameters.
- Allow configuration of wound type variance per damage type. Enabling more logically driven variance for sensible but still varied end results.
- Improve handling of non-selection-specific damage events. The wound handler now receives all incoming damages and may apply damage to multiple selections (previously only ever one) if the damage type is not configured to be selection specific (with new config property `selectionSpecific`).
- Add debug script for testing explosion damage events at varied ranges.
- Add custom fire wound handler.
2022-02-17 20:03:12 +00:00
jtj5283449
4d53d9ce44
Translation - Korean v2.0 (#8768)
* Add files via upload

* Add files via upload

* Delete stringtable.xml

* Delete advanced_ballistics directory

* Add files via upload

* Add files via upload

* Add files via upload

* Normalize line endings

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2022-01-12 14:41:09 -06:00
mihuan-0
ce6e0d48a1
Translations - Add missing Simplified Chinese translation and change a few existing ones (#8731)
* Add files via upload

* Delete stringtable.xml

* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* Apply suggestions from code review

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2021-12-18 17:13:43 -06:00
diwako
24a28da566
fix stuck in uncon animation after CfgExtendedAnimation change (#8692) 2021-11-24 12:22:17 -06:00
PabstMirror
2cd935acbe
Medical Engine - Synchronize random unconscious anims (#8671)
* Medical Engine - Synchronize random unconscious anims

* Update addons/medical_engine/functions/fnc_applyAnimAfterRagdoll.sqf

Co-authored-by: mharis001 <34453221+mharis001@users.noreply.github.com>

* Update addons/medical_engine/functions/fnc_applyAnimAfterRagdoll.sqf

Co-authored-by: mharis001 <34453221+mharis001@users.noreply.github.com>

Co-authored-by: mharis001 <34453221+mharis001@users.noreply.github.com>
2021-11-11 16:34:56 -06:00
Whigital
2441ef493e
Medical Engine - Fix unconscious animation state checks (#8623) 2021-11-08 00:15:52 +01:00
PabstMirror
7bc6fdfa66
Cleanup - Trim all trailing whitespace (#8651) 2021-10-30 16:42:03 -05:00
Nilia119
d86ddb41d6
Translations - Add Missing German (#8592)
* Added German Translation

Added German Translation

* Added German Translation

Added German Translation

* Added German Translation

Added German Translation

* Added German Translation

Added German Translation

* Added German Translation

Added German Translation

* Update addons/arsenal/stringtable.xml

Co-authored-by: Jo David <github@jonathandavid.de>

* Update addons/ballistics/stringtable.xml

Co-authored-by: Jo David <github@jonathandavid.de>

* Update addons/ballistics/stringtable.xml

Co-authored-by: Jo David <github@jonathandavid.de>

* Update addons/cargo/stringtable.xml

Co-authored-by: Jo David <github@jonathandavid.de>

* Update addons/cargo/stringtable.xml

Co-authored-by: Jo David <github@jonathandavid.de>

* Update stringtable.xml

* Update stringtable.xml

* Update stringtable.xml

* Update stringtable.xml

* Update stringtable.xml

* Update stringtable.xml

* Update stringtable.xml

* Update stringtable.xml

* Update stringtable.xml

* Update addons/common/stringtable.xml

Co-authored-by: Jo David <github@jonathandavid.de>

* Update addons/common/stringtable.xml

Co-authored-by: Jo David <github@jonathandavid.de>

* Update addons/common/stringtable.xml

Co-authored-by: Jo David <github@jonathandavid.de>

* Update addons/ui/stringtable.xml

Co-authored-by: Jo David <github@jonathandavid.de>

* Update addons/vehicle_damage/stringtable.xml

Co-authored-by: Jo David <github@jonathandavid.de>

* Update addons/vehicle_damage/stringtable.xml

Co-authored-by: Jo David <github@jonathandavid.de>

* Update addons/vehiclelock/stringtable.xml

Co-authored-by: Jo David <github@jonathandavid.de>

* Update addons/common/stringtable.xml

Co-authored-by: Jo David <github@jonathandavid.de>

* Update addons/cookoff/stringtable.xml

Co-authored-by: Jo David <github@jonathandavid.de>

* Update addons/cookoff/stringtable.xml

Co-authored-by: Jo David <github@jonathandavid.de>

* Update addons/explosives/stringtable.xml

Co-authored-by: Jo David <github@jonathandavid.de>

* Update addons/explosives/stringtable.xml

Co-authored-by: Jo David <github@jonathandavid.de>

* Update addons/field_rations/stringtable.xml

Co-authored-by: Jo David <github@jonathandavid.de>

* Update addons/field_rations/stringtable.xml

Co-authored-by: Jo David <github@jonathandavid.de>

* Update addons/field_rations/stringtable.xml

Co-authored-by: Jo David <github@jonathandavid.de>

* Update addons/fire/stringtable.xml

Co-authored-by: Jo David <github@jonathandavid.de>

* Update addons/field_rations/stringtable.xml

Co-authored-by: Jo David <github@jonathandavid.de>

* Update addons/fortify/stringtable.xml

Co-authored-by: Jo David <github@jonathandavid.de>

* Update addons/gforces/stringtable.xml

Co-authored-by: Jo David <github@jonathandavid.de>

* Update addons/grenades/stringtable.xml

Co-authored-by: Jo David <github@jonathandavid.de>

* Update addons/gunbag/stringtable.xml

Co-authored-by: Jo David <github@jonathandavid.de>

* Update addons/hellfire/stringtable.xml

Co-authored-by: Jo David <github@jonathandavid.de>

* Update addons/hellfire/stringtable.xml

Co-authored-by: Jo David <github@jonathandavid.de>

* Update addons/interact_menu/stringtable.xml

Co-authored-by: Jo David <github@jonathandavid.de>

* Update addons/interaction/stringtable.xml

Co-authored-by: Jo David <github@jonathandavid.de>

* Update addons/magazinerepack/stringtable.xml

Co-authored-by: Jo David <github@jonathandavid.de>

* Update addons/map_gestures/stringtable.xml

Co-authored-by: Jo David <github@jonathandavid.de>

* Update addons/map_gestures/stringtable.xml

Co-authored-by: Jo David <github@jonathandavid.de>

* Update addons/map_gestures/stringtable.xml

Co-authored-by: Jo David <github@jonathandavid.de>

* Update addons/map_gestures/stringtable.xml

Co-authored-by: Jo David <github@jonathandavid.de>

* Update addons/map_gestures/stringtable.xml

Co-authored-by: Jo David <github@jonathandavid.de>

* Update addons/map_gestures/stringtable.xml

Co-authored-by: Jo David <github@jonathandavid.de>

* Update addons/markers/stringtable.xml

Co-authored-by: Jo David <github@jonathandavid.de>

* Update addons/markers/stringtable.xml

Co-authored-by: Jo David <github@jonathandavid.de>

* Update addons/markers/stringtable.xml

Co-authored-by: Jo David <github@jonathandavid.de>

* Update addons/markers/stringtable.xml

Co-authored-by: Jo David <github@jonathandavid.de>

* Update addons/markers/stringtable.xml

Co-authored-by: Jo David <github@jonathandavid.de>

* Update addons/medical_damage/stringtable.xml

Co-authored-by: Jo David <github@jonathandavid.de>

* Update addons/medical_damage/stringtable.xml

Co-authored-by: Jo David <github@jonathandavid.de>

* Update addons/medical_engine/stringtable.xml

Co-authored-by: Jo David <github@jonathandavid.de>

* Update addons/medical_engine/stringtable.xml

Co-authored-by: Jo David <github@jonathandavid.de>

* Update addons/medical_feedback/stringtable.xml

Co-authored-by: Jo David <github@jonathandavid.de>

* Update stringtable.xml

* Update addons/medical/stringtable.xml

Co-authored-by: Jo David <github@jonathandavid.de>

* Apply suggestions from code review

Co-authored-by: Jo David <github@jonathandavid.de>

* Update stringtable.xml

* Update addons/explosives/stringtable.xml

Co-authored-by: Jo David <github@jonathandavid.de>

* Update addons/gforces/stringtable.xml

Co-authored-by: Jo David <github@jonathandavid.de>

* Update addons/medical/stringtable.xml

Co-authored-by: Jo David <github@jonathandavid.de>

* Update addons/medical_engine/stringtable.xml

Co-authored-by: Jo David <github@jonathandavid.de>

Co-authored-by: Jo David <github@jonathandavid.de>
2021-10-28 00:10:19 -05:00
classic
536ab0568f
Update of Japanese translation (#8492) 2021-10-08 09:05:06 -05:00
Filip Maciejewski
26d0a85650
Medical - Polish translations updates (#8467) 2021-10-01 21:51:19 -05:00
PabstMirror
efe09682cc
Add SQFC support (#8235)
* sqfc

compile_script
cba 3.15.5 and update make.py

* \n

Co-authored-by: jonpas <jonpas33@gmail.com>

* Update make.py

Co-authored-by: jonpas <jonpas33@gmail.com>
2021-09-03 19:08:34 -05:00
Salluci
039af66a8f
Medical - Fix #8389 (#8390)
* fix implicit dependency between medical damage and medical engine

* move stringtable

* valve pls fix

Co-authored-by: PabstMirror <pabstmirror@gmail.com>

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2021-08-23 18:27:00 -05:00
Kyle Mckay
56123591a0
Update contribution documents (#8382)
* Update code guidelines for script_component

* Update contributing documents for pull requests

- Reflect true attribution practices
- Reflect true merge process (this changed a long time ago)

* Remove listed maintainer from component readmes

We have almost never used these and serve as a source of confusion for
new contributors.
2021-08-16 20:17:56 +01:00
BaerMitUmlaut
c7ff918554
Medical Engine - Disable third party medical systems (#8289)
Co-authored-by: jonpas <jonpas33@gmail.com>
2021-07-23 21:32:36 +02:00
Salluci
f6cefa76a2
Medical - Add Vehicle Crashes setting (#8149)
Co-authored-by: jonpas <jonpas33@gmail.com>
2021-04-20 13:10:50 +02:00
Steve Zhao
dd454bdfbe
Medical - Allow unconscious unit in Taru pods (#8168)
Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>
2021-04-20 11:59:11 +02:00
PabstMirror
e8693c8db9
Various - Use configOf command for faster lookup (#8100)
* configOf

* replace some use of CBA_fnc_getObjectConfig
2021-02-18 12:58:08 -06:00
Cyruz143
2ec28c5946
Medical Engine - Hide actions that have ACE interactions (#8003) 2020-11-29 19:21:02 +01:00
PabstMirror
2ca13fc022
Medical - Cleanup preload debugging, bump to 2.00 (#7976) 2020-10-30 13:29:13 -05:00
diwako
2b0db19807
Medical - Adjustable times for many treatment actions (#7951)
* adjustable times for most constant treatment times

* add new line, formatting

* cleanup merge

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2020-10-29 11:37:44 -05:00
mharis001
0f08a18f89
Medical - Add force walk option to fracture setting (#7852)
* Medical - Add force walk option to fracture setting

* Add French translation

Co-authored-by: Elgin675 <elgin675@hotmail.com>

* Reduce calls to statusEffect_set (#7865)

* Reduce calls to statusEffect_set

* statusEffect_addType fracture to forcewalk

Co-authored-by: Elgin675 <elgin675@hotmail.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2020-08-22 19:37:15 -05:00
PabstMirror
46f3c55758
Medical Engine - Prevent issues with respawning and ragdoll animations (#7796) 2020-07-22 10:25:47 -05:00
Björn Dahlgren
fde8eb6642
Medical - Add missing model.cfg to unconscious animation rtms (#7788) 2020-07-01 19:03:32 +02:00
diwako
b16ca5c204
Medical - Add unconscious animations (#7363)
* Add custom anim entries

* Switch to SQF based animation detection

* Add time out to CBA_fnc_waitUntilAndExecute

* Remove unneeded comments or defines

* Restore line break

* Styling and removal of not needed code

* Move waitForAnime and make it local nil

* Extended comment

* Add Kola to authors file

* Small bug fix in terms of animation names

* Add custom anim entries


Switch to SQF based animation detection


Add time out to CBA_fnc_waitUntilAndExecute


Remove unneeded comments or defines


Restore line break


Styling and removal of not needed code


Move waitForAnime and make it local nil


Extended comment


Add Kola to authors file


Small bug fix in terms of animation names

* Move animations into data folder

* add uppercase on sqf command

* Rename animation config names and files

* fix physx uncon fix

* Change initial after ragdoll animation name
2020-07-01 15:08:54 +02:00
diwako
142fc1e3de
Medical - Add ability for unit specific damage threshold (#7455) 2020-04-20 02:17:13 +02:00
pterolatypus
79ea841eeb
Medical Damage - Determine ammo damage type through config property (#7608)
* Determine ammo damage type through config property

* Tabs

* Add warning when property is missing

Co-Authored-By: PabstMirror <pabstmirror@gmail.com>

* Fixed up inheritance
Some classes were not editable;
changes moved to relevant subclasses instead

* Newlines for readability

* More sensible default value

* Fix mistakes I added

* Update addons/medical_damage/CfgAmmo.hpp

* Pre-cache special values for damage types

* Support # values

For backwards compatibility

Co-Authored-By: PabstMirror <pabstmirror@gmail.com>

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2020-04-07 21:52:20 -05:00
pterolatypus
90338fd893
Fix typo in HandleDamage (#7629) 2020-04-06 16:05:57 +01:00
PabstMirror
a84af7ba9a
Medical - Improve some error msgs (#7588) 2020-04-05 05:01:51 +02:00
pterolatypus
c949a07c83
Medical Engine - Apply damage to the correct hitpoint (#7415)
* HandleDamage uses armour values to determine which hitpoint was damaged

* Tidied up comments

* Newlines

* Tabs? In MY code?!

* Added uniform caching and option to force disable caching

* Review suggestions

* Review suggestions/code style

* Spelling and select

* Removed unnecessary validity check

* Apply suggestions from code review

Co-Authored-By: commy2 <commy-2@gmx.de>

* Tweaks and optimisations, removed _noCache

Also fixed cache nil vs empty

* Different approach with fewer loops
Lookup is now done per-hitpoint and default values cached
fnc_getItemArmor made a helper function as it's now only a few lines

* Tabs & newlines

* Moved uniform logic inside helper function

* Optimisations

* Tweaks & optimisations, improved formatting

* Ignore explosionShielding

* Moved getArmor back to separate func, add per-unit caching

* Formatting

* Review suggestions

Co-authored-by: commy2 <commy-2@gmx.de>
2020-02-28 17:54:53 +01:00
diwako
bd040ca19d
Medical - Fix being stuck in unconscious animation after ragdoll (#7499) 2020-02-22 21:39:14 +01:00
Rutger "RedBery" Meijering
d6753250d1
Fixes typo in splint comparison (#7518) 2020-02-22 14:09:04 -06:00
commy2
5a4487f1ea
Medical - fix the Enoch pilot uniform not taking damage, fix hitpoints test (#7527)
* fix the medical hitpoints test

* fix the Enoch pilot

* readd optional test for all units

* Run test at preStart

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2020-02-16 18:34:46 -06:00
PabstMirror
1fb989d332
Medical Engine - Increase lethality of aircraft explosions (#7304)
* Medical Engine - Increase lethality of aircraft explosions

* Update addons/medical_engine/XEH_postInit.sqf

Co-Authored-By: jonpas <jonpas33@gmail.com>
2019-12-17 10:01:17 -06:00
PabstMirror
f9d181c72e
Medical - Fix addDamageToUnit (#7247) 2019-10-20 16:48:26 -05:00
PabstMirror
da5e9525b4
Medical - Make some constants variables (#7236)
* Medical - Make some constants variables

* Add comments about varNames, calc k/l at runtime
2019-10-20 11:14:31 -05:00
PabstMirror
a71879ccea
Medical - Increase severity of falling damage and Improve non-selectionSpecific wounds (#7214)
* Medical - Increase severity of falling damage

* Improve non-selectionSpecific wounds

* Use macros for hitpoint indexes
2019-10-08 10:44:49 -05:00
mharis001
ec9e6c088b Medical - Only stitch wounds on not bleeding body parts (#7044)
* Only stitch wounds on not bleeding body parts
2019-09-28 21:48:19 +01:00
PabstMirror
edd5c44853
Medical - Improve loading/unloading of unconc patients (#7109)
* Medical - Improve loading/unloading of unconc patients

* Update fnc_loadPersonLocal.sqf

* Multi-line

* Formating

* Update fnc_loadUnit.sqf
2019-09-05 15:56:53 -05:00
PabstMirror
f5782fd1ff
Medical - Various debugging and fix cpr anim speed (#7122)
* Medical - Various debugging and fix cpr anim speed

* Update fnc_setCardiacArrest.sqf
2019-08-06 08:10:33 -05:00
PabstMirror
ded81418e6
Medical Engine - Report any fatal head damage (#7103) 2019-07-16 13:00:28 -05:00
PabstMirror
0c47d45d31
Medical - Fix hitpoints on VR units (#7098) 2019-07-12 10:03:22 -05:00
mharis001
08a7d2706e Add wounds var macros (#7058) 2019-06-22 13:36:27 -05:00
jonpas
66fba546cf Medical Engine without parentheses 2019-06-18 16:03:21 +02:00
mharis001
44050df98b Medical Treatment - Modernize and Cleanup (#6933)
* Modernize and cleanup medical_treatment

* One line for each old public function

* Fix litterCleanupDelay name

* Improve adjustment calcs / wound blood loss / medications

fix func descriptions

Calc wound blood loss on events

reorder includes so scritpmacroMed has global effect

trivial optimization for getCardiacOutput

Fix var

Fix wounds not reopening (nil _category)

Fix surgical kit inherting canBandage conditional

debug hitpoints

Update ACE_Medical_Treatment_Actions.hpp

Use woundBleeding for IS_BLEEDING macro

rework medication vars

comments

Reset var in init / fullHeal

Update addons/medical_treatment/functions/fnc_onMedicationUsage.sqf

Co-Authored-By: PabstMirror <pabstmirror@gmail.com>

* Change wound data array

Drop unique id and merge classId and category

* Splinting and treatment and gui

* Add arm fractures and aim effects

* localizations and event

* fix

* fix merge for renamed files

* Fixes and code review changes

* Move medical logs clearing to treatment

* More cleanup work

* cleanup

* Apply suggestions from code review

Co-Authored-By: PabstMirror <pabstmirror@gmail.com>

* formating, rename bone images

* Fix args for setDead call in actionPlaceInBodyBag

* Apply suggestions from code review

Co-Authored-By: PabstMirror <pabstmirror@gmail.com>

* disable calls to extension

* Update fnc_onMedicationUsage.sqf

* Medical - Skip unneeded setVars on initUnit (#6949)

*  Medical - Transfer state machine state on locality (#6950)

* Medical - Transfer state machine state on locality

* Fix feedback isUnconscious var

* Exclude AI

* Make UAV excludes consistant, formating

* Update fnc_treatmentFullHealLocal.sqf

* reset fractures on respawn

* Fix merge

* Add PAK time coefficient setting

* Fix medication

* Add ace_medical_replacementItems config array

* checkItems performance improvement

* Treatment - cap max animation speed (#6995)

* Treatment - cap max animation speed

and add lock to prevent AF from reseting anim

* Update fnc_getBandageTime.sqf

* Use local version of setAnimSpeedCoef

* Revert "Use local version of setAnimSpeedCoef"

This reverts commit 36c22a9047.

* Move replacementItems compiling to preInit

* Improve replacementItems compiling

* Cleanup splint functions, use macros for fractures

* Rename splintCondition to canSplint

* Add cprCreatesPulse setting

* Cleanup remaining functions

* Capitalize stringtable entry names

* getStitchTime function and fix treatment locations

* Update addons/medical_treatment/functions/fnc_getHealTime.sqf

Co-Authored-By: SilentSpike <silentspike100+Github@gmail.com>
2019-06-03 10:31:46 -05:00
PabstMirror
e56cc0d74e
Limping / Splint Treatment (#6947)
* Improve adjustment calcs / wound blood loss / medications

fix func descriptions

Calc wound blood loss on events

reorder includes so scritpmacroMed has global effect

trivial optimization for getCardiacOutput

Fix var

Fix wounds not reopening (nil _category)

Fix surgical kit inherting canBandage conditional

debug hitpoints

Update ACE_Medical_Treatment_Actions.hpp

Use woundBleeding for IS_BLEEDING macro

rework medication vars

comments

Reset var in init / fullHeal

Update addons/medical_treatment/functions/fnc_onMedicationUsage.sqf

Co-Authored-By: PabstMirror <pabstmirror@gmail.com>

* Change wound data array

Drop unique id and merge classId and category

* Splinting and treatment and gui

* Add arm fractures and aim effects

* localizations and event

* fix

* cleanup

* Apply suggestions from code review

Co-Authored-By: PabstMirror <pabstmirror@gmail.com>

* formating, rename bone images

* Apply suggestions from code review

Co-Authored-By: PabstMirror <pabstmirror@gmail.com>

* disable calls to extension

* Update fnc_onMedicationUsage.sqf

* Medical - Skip unneeded setVars on initUnit (#6949)

*  Medical - Transfer state machine state on locality (#6950)

* Medical - Transfer state machine state on locality

* Fix feedback isUnconscious var

* Exclude AI

* Make UAV excludes consistant, formating

* Update fnc_treatmentFullHealLocal.sqf

* reset fractures on respawn
2019-05-11 23:13:59 -05:00
commy2
64e640bcf2 revert a variable 2019-05-03 17:09:16 +02:00
commy2
744b9778df temporarily re-allowDamage when using setHit(PointDamage) 2019-05-03 17:03:17 +02:00
PabstMirror
847d2d4179
Medical - Improve adjustment calcs / wound blood loss / medications (#6910)
* Improve adjustment calcs / wound blood loss / medications

fix func descriptions

Calc wound blood loss on events

reorder includes so scritpmacroMed has global effect

trivial optimization for getCardiacOutput

Fix var

Fix wounds not reopening (nil _category)

Fix surgical kit inherting canBandage conditional

debug hitpoints

Update ACE_Medical_Treatment_Actions.hpp

Use woundBleeding for IS_BLEEDING macro

rework medication vars

comments

Reset var in init / fullHeal

Update addons/medical_treatment/functions/fnc_onMedicationUsage.sqf

Co-Authored-By: PabstMirror <pabstmirror@gmail.com>

* Update addons/medical_treatment/functions/fnc_onMedicationUsage.sqf

Co-Authored-By: PabstMirror <pabstmirror@gmail.com>
2019-04-27 14:12:11 -05:00
PabstMirror
0d7709673a
Medical Feedback - Fix DISABLE_VANILLA_DAMAGE_EFFECTS (#6966)
* Medical Feedback - Fix DISABLE_VANILLA_DAMAGE_EFFECTS

* Keep compatibilty with old ace_medical_lastDamageSource var name
2019-04-27 14:04:31 -05:00
PabstMirror
641dee39bd Fix trivial bugs (#6922) 2019-04-07 14:22:25 +02:00