Commit Graph

14 Commits

Author SHA1 Message Date
BrettMayson
3573aefb99 HEMTT v10 Compatibility 2022-11-28 02:48:20 -06:00
mharis001
2b4d807acc Add stringtable validation tool (#7274)
* Add stringtable validation tool

* Add to CI
2019-11-18 12:48:40 -06:00
mharis001
f3f57c6a38 Cleanup unused priority entry for interact menu actions (#6372) 2018-05-30 16:48:19 -05:00
PabstMirror
1b6dc5ae2d
HuntIR - Fix connecting when ammo is null (#6099)
Fix #6093

`[_nearestHuntIRs select 0] call FUNC(cam);` would pass nill
Also delay opening GUI for a frame to prevent issue with interaction menu
2018-01-30 21:50:24 -06:00
jonpas
85b4366368 Use new QPATHTOF and QPATHTOEF macros 2016-04-08 20:34:50 +02:00
SzwedzikPL
6258e73290 addX macro in confgis 2015-07-25 21:59:52 +02:00
ulteq
c3fea42bce Merge pull request #1622 from acemod/huntirHitpoints
Added 'parachute' and 'camera' hitpoints to the HuntIR model:
2015-06-18 11:03:15 +02:00
ulteq
bb877bc54c Added HuntIR and tactical ladder to ACE_Box_Misc 2015-06-18 11:02:04 +02:00
ulteq
32f02b72a5 Fixed missing 'HitEngine' RPT warning. 2015-06-14 13:57:38 +02:00
ulteq
af2e2f71fd Added 'parachute' and 'camera' hitpoints to the HuntIR model:
* You can now shoot the parachute to make it fall faster
* And you can shoot the camera to kill the video feed
2015-06-14 12:25:56 +02:00
ulteq
f7a76480f9 Made the HuntIR camera destroyable:
* Shooting the parachute will increase its damage
* The falling speed now increases with damage
* Damaged cameras won't be able to transmit video
* The HuntIR spawn positions now really depends on the grenade trajectory
2015-06-11 19:37:51 +02:00
PabstMirror
3bf9592a5d Macroize huntIR 2015-06-07 12:39:24 -05:00
ulteq
66193a8c67 Removed duplicate code 2015-06-07 11:36:58 +02:00
ulteq
a870d5d760 ACE2 HuntIR port 2015-06-06 14:13:34 +02:00