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Arma3_Epoch/ACE3
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mirror of https://github.com/acemod/ACE3.git synced 2024-08-30 18:23:18 +00:00
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2,257 Commits 73 Branches 88 Tags
Commit Graph

11 Commits

Author SHA1 Message Date
Nou
4a23b8be00 Allow string function names. 2015-04-12 10:52:50 -07:00
Nou
40c5de8cfb Reduce default number of rays, make it an argument for shootCone. Accuracy is still the same with 3 to 8, just better FPS. Rangefinders should probably use a higher number (8 is good, 24+1 rays in total per shot). 2015-04-11 20:14:03 -07:00
Nou
db3f816843 Reduce default number of rays, make it an argument for shootCone. Accuracy is still the same with 3 to 8, just better FPS. Rangefinders should probably use a higher number (8 is good, 24+1 rays in total per shot). 2015-04-11 20:13:52 -07:00
Nou
8386c0e22a Seeker system and network enabled laser simulation. 2015-04-11 18:36:10 -07:00
jaynus
177be598d7 Fixes: Laser designator now uses strongest ray result. 2015-04-08 08:48:08 -07:00
jaynus
64724737cd Code passing cleanup. 2015-04-08 08:35:24 -07:00
jaynus
d3d5554c49 Laser designation information localized to vehicle. 2015-04-07 12:35:34 -07:00
jaynus
2ea7ecdbf7 Working save. 2015-04-07 12:11:28 -07:00
Nou
6541600d44 Switch everything to use modelToWorldVisual instead of modelToWorld. 2015-04-03 15:26:27 -07:00
jaynus
ec64a1b0ca Changed: Laser functionality tweaking
Changed: DAGR deflection refinement
Clean up of tabs
2015-04-02 09:35:36 -07:00
jaynus
3fb2a8e245 big code clean up 2015-01-12 21:14:27 -08:00
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