Garth L-H de Wet
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7d5555a2e0
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Renamed functions to be more inline with their purpose.
Removed legacy code.
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2015-04-01 19:09:19 +02:00 |
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Garth L-H de Wet
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613257141b
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Merge branch 'removedExpPlaceMenu' into explosiveInteraction
Conflicts:
addons/explosives/CfgVehicles.hpp
addons/explosives/functions/fnc_openPlaceUI.sqf
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2015-03-31 19:29:09 +02:00 |
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Nicolás Badano
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386fee4694
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Replace place list menu by dynamically created actions
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2015-03-19 13:31:45 -03:00 |
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Garth L-H de Wet
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910a6a16ab
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Split out the EPEContactStart code into its own function since it was quite long.
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2015-02-20 00:44:54 +02:00 |
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Garth L-H de Wet
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89a81dbed1
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Forgotten function added.
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2015-02-19 12:40:21 +02:00 |
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Garth L-H de Wet
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749d068d2d
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Added IED handling (for the player and support for AI). Can dial an IED and it will ring before exploding.
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2015-02-04 02:16:47 +02:00 |
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Garth L-H de Wet
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2440e4fa69
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Fixed incorrect indenting with headers in explosives.
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2015-02-02 10:35:17 +02:00 |
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Garth L-H de Wet
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eafc9e659c
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Fixed the headers of the explosives system to be the correct style.
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2015-02-01 20:38:15 +02:00 |
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PabstMirror
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9631154926
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Set ADDON variable in XEH_preInit
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2015-01-29 01:38:46 -06:00 |
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Garth L-H de Wet
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fe056f10e1
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Fixed errors in order to get explosives to load correctly without writing anything to config.
Will still need further testing once interaction is fully integrated.
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2015-01-12 23:06:32 +02:00 |
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Garth L-H de Wet
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5e67de4d66
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Ported AGM_Explosives to ace.
Marked locations where Scheduled Delay Execution will probably need to be used.
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2015-01-12 11:48:26 +02:00 |
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