ulteq
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e817e13cfd
|
Only call 'handleIncapacitation' when it makes sense
* Minor injuries should not trigger incapacitation
|
2016-12-14 21:02:24 +01:00 |
|
ulteq
|
a2b964a993
|
Fixed bandage config lookup
|
2016-12-14 18:04:56 +01:00 |
|
ulteq
|
0a81baf498
|
Better and simpler bleeding rate calculation
|
2016-12-09 14:11:07 +01:00 |
|
ulteq
|
31bc54ff33
|
Further improved the wound merging logic
|
2016-12-09 10:55:24 +01:00 |
|
ulteq
|
3b82510751
|
Merge new wounds into existing wounds whenever possible
* Todo: separate 'amountOf' into two variables (wound count and bandage percentage)
|
2016-12-08 12:59:30 +01:00 |
|
ulteq
|
78bfc0c26d
|
Simplified damage storage
|
2016-12-08 11:38:43 +01:00 |
|
ulteq
|
627ea0ebdc
|
Dynamically translate different wound types
* Brings back minor, medium, large wounds
|
2016-12-07 21:56:13 +01:00 |
|
ulteq
|
708ac207fd
|
Make Avulsions even less likely
|
2016-12-07 19:10:12 +01:00 |
|
ulteq
|
4da07bd2a4
|
Attemp to reduce 'Avulsion' likelihood
|
2016-12-07 17:47:02 +01:00 |
|
ulteq
|
7d6edd6c41
|
Brought the SQF variant of the woundsHandler back (for linux servers)
|
2016-12-06 10:59:29 +01:00 |
|
ulteq
|
a5ce5b4a34
|
Medical Rewrite - Continued (#4744)
|
2016-12-05 21:34:20 +01:00 |
|
commy2
|
347be3c222
|
handle vehicle crashes and add wounds for fall damage
|
2016-10-20 15:02:24 +02:00 |
|
commy2
|
1ea2a72f20
|
don't play scream by addPain function
|
2016-10-11 19:29:44 +02:00 |
|
commy2
|
2ad7c4c4ea
|
add addPain function, cap pain
|
2016-10-10 16:44:03 +02:00 |
|
commy2
|
4bc1c1db56
|
handle blood visuals
|
2016-10-07 04:21:01 +02:00 |
|
commy2
|
e9586ebccc
|
use common header file for medical components
|
2016-10-06 22:40:36 +02:00 |
|
commy2
|
5613ec5d5a
|
treatment functions and unconsciousness rework
|
2016-10-06 00:54:57 +02:00 |
|
commy2
|
0decd72063
|
manual merge
|
2016-09-28 08:37:39 +02:00 |
|
commy2
|
20d00d7cd9
|
make units scream when they're hit
|
2016-09-27 21:21:44 +02:00 |
|
commy2
|
5a19d4884b
|
disable debug medical_damage
|
2016-09-27 19:22:54 +02:00 |
|
commy2
|
5e35204811
|
woundHandler(SQF), fixes, improvements, more consistent variable naming
|
2016-09-27 17:29:49 +02:00 |
|
commy2
|
72e2bc72c0
|
don't exit loop prematurely
|
2016-09-27 11:57:37 +02:00 |
|
commy2
|
f90a91dfb5
|
add todo
|
2016-09-27 11:14:22 +02:00 |
|
commy2
|
7470d1f0f5
|
cleanup/improve parseConfigForinjuries
|
2016-09-27 11:05:38 +02:00 |
|
commy2
|
cae5196656
|
fix wound translations being lost in limbo
|
2016-09-26 21:09:32 +02:00 |
|
commy2
|
2bfa1370a5
|
port injury parse fnc to medical damage
|
2016-09-26 20:30:45 +02:00 |
|
commy2
|
9f6baca424
|
port injury parse fnc to medical damage
|
2016-09-26 20:25:14 +02:00 |
|
commy2
|
4b9873d304
|
fix various issues with handleDamage engine component
|
2016-09-26 18:30:39 +02:00 |
|
Glowbal
|
27314c34b1
|
fix treatment functionality
|
2016-09-18 22:58:56 +02:00 |
|
Glowbal
|
1c1e47c039
|
Enable treatmnet actions
|
2016-09-18 19:48:49 +02:00 |
|
Glowbal
|
9263cb0f7d
|
Fix handleDamage not working
|
2016-09-18 14:05:05 +02:00 |
|
Glowbal
|
7691af47f3
|
Further clean up
|
2016-09-18 13:33:22 +02:00 |
|
commy2
|
602d074898
|
integrate medical-engine handledamage into medical-damage component
|
2016-08-27 09:39:24 +02:00 |
|
Glowbal
|
3aa88c80bf
|
Add first step in medical rewrite
Split up medical core and medical damage. Move out all other functionality
|
2016-06-30 17:33:29 +02:00 |
|