BaerMitUmlaut
119450f4e9
DAGR / Interaction Menu / Repair - Fix overwriting globals ( #7990 )
...
* Remove global DAGR_NEXT variable
* Remove global ERR variable
* Fix overwriting global this variable
* Fix overwriting global total and hitpoint variables
* fix condition
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2020-11-08 15:54:14 +01:00
commy2
a6373e936d
fix MenuClosed event may not fire on menu type replacement
2020-02-23 11:59:14 +01:00
Dedmen Miller
e2ac18a05d
[WIP] Fix script errors reporting wrong line numbers ( #6407 )
...
* advanced_ballistics
* advanced_fatigue
* advanced_throwing
* ai
* aircraft
* arsenal
* atragmx
* attach
* backpacks
* ballistics
* captives
* cargo
* chemlights
* common
* concertina_wire
* cookoff
* dagr
* disarming
* disposable
* dogtags
* dragging
* explosives
* fastroping
* fcs
* finger
* frag
* gestures
* gforces
* goggles
* grenades
* gunbag
* hearing
* hitreactions
* huntir
* interact_menu
* interaction
* inventory
* kestrel4500
* laser
* laserpointer
* logistics_uavbattery
* logistics_wirecutter
* magazinerepack
* map
* map_gestures
* maptools
* markers
* medical
* medical_ai
* medical_blood
* medical_menu
* microdagr
* minedetector
* missileguidance
* missionmodules
* mk6mortar
* modules
* movement
* nametags
* nightvision
* nlaw
* optics
* optionsmenu
* overheating
* overpressure
* parachute
* pylons
* quickmount
* rangecard
* rearm
* recoil
* refuel
* reload
* reloadlaunchers
* repair
* respawn
* safemode
* sandbag
* scopes
* slideshow
* spectator
* spottingscope
* switchunits
* tacticalladder
* tagging
* trenches
* tripod
* ui
* vector
* vehiclelock
* vehicles
* viewdistance
* weaponselect
* weather
* winddeflection
* yardage450
* zeus
* arsenal defines.hpp
* optionals
* DEBUG_MODE_FULL 1
* DEBUG_MODE_FULL 2
* Manual fixes
* Add SQF Validator check for #include after block comment
* explosives fnc_openTimerUI
* fix uniqueItems
2018-09-17 14:19:29 -05:00
Phyma
ffaa195fe5
Conform function headers to coding guidelines ( #5255 )
...
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
2017-06-08 15:31:51 +02:00
PabstMirror
919c8469de
Add interaction action on demand ( #4079 )
...
* Only use addActionEventHandler when needed
-Only install addActionEventHandler when the interaction menu is
actually open
-Less SQF running each frame,
-it should help with issue #4066
* Cleanup debug
2016-08-05 12:05:15 -05:00
jonpas
03e923aa68
Cleanup Function Headers titles
2016-06-18 11:50:41 +02:00
jonpas
b54d1985f1
QGVAR and fix gforces, goggles, grenades, hearing, interact_menu
2016-05-25 01:57:41 +02:00
SilentSpike
c4b75160a4
Run event renaming script
2016-05-24 14:13:11 +01:00
SilentSpike
108ff4f644
Replace ACE event system calls with CBA counterparts
...
Regex used:
\[(.+?),(.+?),(.+?)\]\s+call\s+E?FUNC\((common,)?(target|object)Event\)
[$1,$3,$2] call CBA_fnc_targetEvent
E?FUNC\((common,)?(server|global|local)Event\)
CBA_fnc_$2Event
E?FUNC\((common,)?(add|remove)EventHandler\)
CBA_fnc_$2EventHandler
2016-05-22 16:47:39 +01:00
PabstMirror
ed4cc42897
Cleanup Interaction Menu
2016-01-08 23:29:32 -06:00
Michael Braun
77e62946ae
Updated parameterization in Interact_menu module.
2015-08-05 00:47:18 +02:00
SilentSpike
246d303943
menuClosed event before variable clearing
2015-06-08 13:00:03 +01:00
esteldunedain
fae10aa731
Replace dialog by display.
2015-05-02 01:33:28 -03:00
commy2
664d08d4aa
add option to only use action when clicking
2015-04-25 08:23:54 +02:00
Nicolás Badano
e38f48d7ad
Remove debug stuff
2015-03-31 18:16:53 -03:00
Nicolás Badano
149fd13fce
Prevent the interact menu from closing dialogs opened by the actions
2015-03-31 18:09:20 -03:00
Nicolás Badano
a1d6c052ba
Refactored interaction key handling while boarded:
...
- Self-interaction key opens up your own self interaction menu
- Interaction key opens interaction options of the vehicle and passengers
2015-03-24 12:27:27 -03:00
Nicolás Badano
32be87806b
Clear the caches again after performing the action, cause it's very possible something changed as a result.
2015-03-21 20:37:01 -03:00
Nicolás Badano
2beb1a289e
Ensure the condition of the action is always checked uncached before calling the statement.
2015-03-21 20:30:27 -03:00
Nicolás Badano
84bf44e026
Refactoring of interact_menu:
...
- Reordering of action members
- Removed full path from actions, so they can be mounted under different paths if needed
- Added api for creating actions
- Api for adding actions for objects or classes
2015-03-19 23:32:44 -03:00
Nicolás Badano
acd3ca0d56
Interact menu:
...
- Allow dynamically adding children actions just-in-time
- Added optional custom parameters for actions
2015-03-19 13:00:10 -03:00
PabstMirror
3a7c7f7cee
Fix interactMenuClosed event
2015-03-11 12:48:17 -05:00
Nicolás Badano
3dfef439e5
Delay the interactMenuClosed event until after the statement is executed, just in case it's needed to clean up afterwards.
2015-03-11 00:49:46 -03:00
Nicolás Badano
b33127d3b0
Renamed variable
2015-03-10 23:45:46 -03:00
Nicolás Badano
e97467b3e3
Throw an event when the interact menu is closed
2015-03-10 23:36:28 -03:00
Nicolás Badano
27808847db
- Solve a number of ASL vs ATL issues
...
- Replace the way of calculating 3D positions for subactions
2015-03-03 01:37:17 -03:00
Nicolás Badano
310710b6e2
Major plumbing upgrades on interact_menu:
...
- Store only one compiled menu per class
- Actions added through apis for invidual objects stored on the object separately
- Replaced the concept of uids by paths. This allows adding/removing actions inside other actions loaded from config seamlessly.
- Temporarily removed caching of nearby actions (probe). We may go back to that if needed pretty easily. This allows the player to move freely with the interaction menu opened.
2015-02-27 01:55:16 -03:00
Nicolás Badano
6b7f649244
interact_menu: add headers
2015-02-21 17:11:03 -03:00
Nicolás Badano
d055315661
interact_menu: tab to space
2015-02-19 10:49:36 -03:00
Nicolás Badano
8e6600d5ec
Tweak distances
2015-02-19 10:36:59 -03:00
Nou
6a04408a74
Initial nou menu commit.
2015-01-18 10:38:27 -08:00