Dedmen Miller
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e2ac18a05d
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[WIP] Fix script errors reporting wrong line numbers (#6407)
* advanced_ballistics
* advanced_fatigue
* advanced_throwing
* ai
* aircraft
* arsenal
* atragmx
* attach
* backpacks
* ballistics
* captives
* cargo
* chemlights
* common
* concertina_wire
* cookoff
* dagr
* disarming
* disposable
* dogtags
* dragging
* explosives
* fastroping
* fcs
* finger
* frag
* gestures
* gforces
* goggles
* grenades
* gunbag
* hearing
* hitreactions
* huntir
* interact_menu
* interaction
* inventory
* kestrel4500
* laser
* laserpointer
* logistics_uavbattery
* logistics_wirecutter
* magazinerepack
* map
* map_gestures
* maptools
* markers
* medical
* medical_ai
* medical_blood
* medical_menu
* microdagr
* minedetector
* missileguidance
* missionmodules
* mk6mortar
* modules
* movement
* nametags
* nightvision
* nlaw
* optics
* optionsmenu
* overheating
* overpressure
* parachute
* pylons
* quickmount
* rangecard
* rearm
* recoil
* refuel
* reload
* reloadlaunchers
* repair
* respawn
* safemode
* sandbag
* scopes
* slideshow
* spectator
* spottingscope
* switchunits
* tacticalladder
* tagging
* trenches
* tripod
* ui
* vector
* vehiclelock
* vehicles
* viewdistance
* weaponselect
* weather
* winddeflection
* yardage450
* zeus
* arsenal defines.hpp
* optionals
* DEBUG_MODE_FULL 1
* DEBUG_MODE_FULL 2
* Manual fixes
* Add SQF Validator check for #include after block comment
* explosives fnc_openTimerUI
* fix uniqueItems
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2018-09-17 14:19:29 -05:00 |
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PabstMirror
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afe3e5ccd3
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Fix repair cargo not added to zeus created objects (#4201)
- Fix #4200 (add delay for units created via zeus)
- Use ace_settingsInitialized to add events
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2016-08-03 13:44:04 -05:00 |
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PabstMirror
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d15330d245
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Fix cargo event name - spare parts not being added
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2016-07-01 23:14:20 -05:00 |
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SilentSpike
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c4b75160a4
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Run event renaming script
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2016-05-24 14:13:11 +01:00 |
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SilentSpike
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108ff4f644
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Replace ACE event system calls with CBA counterparts
Regex used:
\[(.+?),(.+?),(.+?)\]\s+call\s+E?FUNC\((common,)?(target|object)Event\)
[$1,$3,$2] call CBA_fnc_targetEvent
E?FUNC\((common,)?(server|global|local)Event\)
CBA_fnc_$2Event
E?FUNC\((common,)?(add|remove)EventHandler\)
CBA_fnc_$2EventHandler
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2016-05-22 16:47:39 +01:00 |
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jonpas
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58cc686aac
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Remove initial spare part adding for classes not Car or Tank, Improve addSpareParts
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2016-05-12 21:49:45 +02:00 |
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PabstMirror
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4e93b9c72d
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2307 - Repair sub-turrets
Privates
Cleanup debug
Add repair actions for sub turrets
Cleanup
Fix Header
Error Handling
Cleanup setHitpointDamage
Fix common ACE_isEngineer to handle scalar or bool
Claim and release repair objects (wheel/track)
Repair sub-turrets
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2015-11-20 21:11:05 -06:00 |
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jonpas
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a8412361bd
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Use setting init delay function for addSpareParts
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2015-09-05 19:33:25 +02:00 |
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jonpas
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6d27299883
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Cleaned up spare parts collection after SettingsInitialized, Check if vehicle already in collection
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2015-08-26 23:43:06 +02:00 |
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jonpas
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c0379c7809
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Updated with correct cargo events and settings category
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2015-08-26 17:02:29 +02:00 |
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jonpas
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ffb765bf7a
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Changed to AddCargoItem event
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2015-08-18 23:43:34 +02:00 |
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jonpas
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3bcebf9033
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Moved spare parts adding to init, Added module option to add spare parts or not, Added module to add specific spare part and amount of it to specific vehicle(s)
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2015-08-18 23:41:25 +02:00 |
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