Dedmen Miller
e2ac18a05d
[WIP] Fix script errors reporting wrong line numbers ( #6407 )
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* advanced_ballistics
* advanced_fatigue
* advanced_throwing
* ai
* aircraft
* arsenal
* atragmx
* attach
* backpacks
* ballistics
* captives
* cargo
* chemlights
* common
* concertina_wire
* cookoff
* dagr
* disarming
* disposable
* dogtags
* dragging
* explosives
* fastroping
* fcs
* finger
* frag
* gestures
* gforces
* goggles
* grenades
* gunbag
* hearing
* hitreactions
* huntir
* interact_menu
* interaction
* inventory
* kestrel4500
* laser
* laserpointer
* logistics_uavbattery
* logistics_wirecutter
* magazinerepack
* map
* map_gestures
* maptools
* markers
* medical
* medical_ai
* medical_blood
* medical_menu
* microdagr
* minedetector
* missileguidance
* missionmodules
* mk6mortar
* modules
* movement
* nametags
* nightvision
* nlaw
* optics
* optionsmenu
* overheating
* overpressure
* parachute
* pylons
* quickmount
* rangecard
* rearm
* recoil
* refuel
* reload
* reloadlaunchers
* repair
* respawn
* safemode
* sandbag
* scopes
* slideshow
* spectator
* spottingscope
* switchunits
* tacticalladder
* tagging
* trenches
* tripod
* ui
* vector
* vehiclelock
* vehicles
* viewdistance
* weaponselect
* weather
* winddeflection
* yardage450
* zeus
* arsenal defines.hpp
* optionals
* DEBUG_MODE_FULL 1
* DEBUG_MODE_FULL 2
* Manual fixes
* Add SQF Validator check for #include after block comment
* explosives fnc_openTimerUI
* fix uniqueItems
2018-09-17 14:19:29 -05:00
PabstMirror
fb73286242
Tweak overheating ( #4969 )
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* Tweak overheating
* Add define for constant magic num
2017-04-11 10:04:57 -05:00
jonpas
03e923aa68
Cleanup Function Headers titles
2016-06-18 11:50:41 +02:00
commy2
da70854568
manual merge
2016-05-18 11:48:27 +02:00
commy2
467075ad67
replace timePFH with CBA_missionTime
2016-03-02 11:01:39 +01:00
esteldunedain
e950552345
Track temperatures of spare barrels
2016-02-27 00:29:30 -03:00
esteldunedain
0313e7b322
Divide the weapon state variable into two: a temp variable, and a time variable. Only broadcast the temp part and only approximately
2016-01-19 17:03:47 -03:00
PabstMirror
462e37e6d1
Update Heating / Cooling physics numbers
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Attempting to update numbers based on real physics.
Effects will increase heat generated per shot and decrease cooling
- ~1.333x increased heating
- ~1.45x less cooling
2015-12-28 21:01:56 -06:00
PabstMirror
e587a6e6e3
Modernize code
2015-12-28 16:04:56 -06:00
ulteq
7858b65fde
Fixed misspelled function name
2015-12-28 16:04:53 -06:00
Nicolás Badano
4264789631
Refactored code so the weapon temperature is correctly updated when checking it
2015-12-28 16:04:52 -06:00