commy2
|
20d00d7cd9
|
make units scream when they're hit
|
2016-09-27 21:21:44 +02:00 |
|
commy2
|
5a19d4884b
|
disable debug medical_damage
|
2016-09-27 19:22:54 +02:00 |
|
commy2
|
5e35204811
|
woundHandler(SQF), fixes, improvements, more consistent variable naming
|
2016-09-27 17:29:49 +02:00 |
|
commy2
|
72e2bc72c0
|
don't exit loop prematurely
|
2016-09-27 11:57:37 +02:00 |
|
commy2
|
f90a91dfb5
|
add todo
|
2016-09-27 11:14:22 +02:00 |
|
commy2
|
7470d1f0f5
|
cleanup/improve parseConfigForinjuries
|
2016-09-27 11:05:38 +02:00 |
|
commy2
|
cae5196656
|
fix wound translations being lost in limbo
|
2016-09-26 21:09:32 +02:00 |
|
commy2
|
2bfa1370a5
|
port injury parse fnc to medical damage
|
2016-09-26 20:30:45 +02:00 |
|
commy2
|
9f6baca424
|
port injury parse fnc to medical damage
|
2016-09-26 20:25:14 +02:00 |
|
commy2
|
4b9873d304
|
fix various issues with handleDamage engine component
|
2016-09-26 18:30:39 +02:00 |
|
Glowbal
|
27314c34b1
|
fix treatment functionality
|
2016-09-18 22:58:56 +02:00 |
|
Glowbal
|
1c1e47c039
|
Enable treatmnet actions
|
2016-09-18 19:48:49 +02:00 |
|
Glowbal
|
9263cb0f7d
|
Fix handleDamage not working
|
2016-09-18 14:05:05 +02:00 |
|
Glowbal
|
7691af47f3
|
Further clean up
|
2016-09-18 13:33:22 +02:00 |
|
commy2
|
602d074898
|
integrate medical-engine handledamage into medical-damage component
|
2016-08-27 09:39:24 +02:00 |
|
Glowbal
|
3aa88c80bf
|
Add first step in medical rewrite
Split up medical core and medical damage. Move out all other functionality
|
2016-06-30 17:33:29 +02:00 |
|