johnb432
28560b9ad9
Sync corpses when JIP to avoid weird hitbox collision, renamed function and added API
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The idea behind the API is for 3rd party mods that include garbage collectors to exclude corpses that are being dragged/carried.
2024-07-01 18:36:37 +02:00
johnb432
ceb940a124
Merged master
2024-01-14 22:36:10 +01:00
Grim
8bc5f513b4
Dragging - Prevent multiple units carrying the same object ( #9730 )
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Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
2024-01-13 13:39:39 -03:00
johnb432
98e516bcc3
Merge branch 'master' into corpse-carry-continued2
2023-10-03 08:33:51 +02:00
johnb432
11664b0040
Dragging - Improve featureCamera
handling ( #9389 )
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* Update XEH_postInit.sqf
* Update XEH_postInit.sqf
* Update XEH_postInit.sqf
* Different approach
* Updated to new script_component
* fix variable lookup
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Co-authored-by: LinkIsGrim <salluci.lovi@gmail.com>
2023-09-19 23:56:20 -04:00
johnb432
d40346d202
Merge branch 'master' into corpse-carry-continued2
2023-07-24 20:03:07 +02:00
johnb432
dbe372cb48
Dragging - Improve code ( #9271 )
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* Code cleanup
* Moved keybinds to initKeybinds.sqf
* Update addons/dragging/initKeybinds.sqf
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
* Update addons/dragging/functions/fnc_carryObject.sqf
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
* Update addons/dragging/functions/fnc_getWeight.sqf
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
* Rephrasing and adjustments for dragging
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Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
2023-07-24 02:07:37 +03:00
johnb432
4969f48fac
Merge branch 'master' into corpse-carry-continued2
2023-07-22 19:21:37 +02:00
Grim
e5dc124fe8
Dragging - Add additional weight checks on inventory modification ( #9225 )
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* Allow run when carrying light-weight objects
* Use global var instead of macro
* add weight check, improve getWeight & conditions
* changes from review
* changes from review - postInit
* add param to ignore PhysX mass
* add settings
* BI issue tracker in comment
* change defaults, remove overweight setting
* remove public variable
* setting name changes
* updating case in statusEffect_addType
* move to XEH
* derp
* Add some extra checks for closed events
* Update XEH_postInit.sqf
* conditions
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Co-authored-by: Dystopian <sddex@ya.ru>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-07-22 06:30:40 +03:00
BaerMitUmlaut
b00977eda0
Create clones for corpse carrying/dragging
2020-10-04 22:39:52 +02:00
commy2
46a239f9f6
precompile on game start
2016-02-22 15:20:36 +01:00