ulteq
fee65cd56f
Overhauled the scope adjustment module:
...
*Added configs for the new marksmen scopes
*Introduced minor and major steps
*Introcuded a new increment config (ACE_ScopeAdjust_Increment)
*Changed the default zero range to 100m
*Added a zero reference setting
*Added an interaction menu entry to update the zero reference setting
2015-04-11 14:02:44 +02:00
commy2
6d3ddfeb5e
2d scripted optics
2015-04-03 12:33:12 +02:00
commy2
88b9d0899f
shortdot scope onDraw
2015-04-03 00:03:08 +02:00
commy2
35ad71bbfd
add testing scope
2015-04-02 22:40:21 +02:00
Nicolás Badano
5e79970740
Switching nicknames
2015-03-24 01:18:00 -03:00
Nicolás Badano
4a70d16f95
scopes: switch throttledPublicVariable by setVariablePublic
2015-02-12 12:21:46 -03:00
Nicolás Badano
a3dc1df109
scopes: moved getWeaponIndex to common
2015-02-12 11:57:55 -03:00
Nicolás Badano
a4815cb8ac
scopes: reduce control numbers
2015-02-12 11:51:17 -03:00
Nicolás Badano
ff5c5a5bac
scopes: Code cleaned up, removed spawns, added standard headers.
2015-02-10 01:22:10 -03:00
Nicolás Badano
eadcd82366
scopes: fixed errors, throttled sync of scope adjustment to all client and local calculation of deflections.
2015-02-09 23:00:40 -03:00
Nicolás Badano
112c9f319f
scopes: partial fix
2015-01-18 18:34:45 -03:00
bux578
a1c167844d
fix errors, but still no overlay
...
and lots of spawns
2015-01-18 08:13:37 +01:00
bux578
b556097896
cbafyied scopes
...
still lots of spawns and waitUntils in there
2015-01-16 13:15:14 +01:00