PabstMirror
2158f467f4
#1171 - Safe get variables if settings not defined
2015-05-14 15:29:09 -05:00
esteldunedain
f17c7c12a6
Fixed object actions not working
2015-05-14 16:56:32 -03:00
esteldunedain
4a074d4e31
Replace BIS_fnc_sortBy by sort for interact_menu occlusion
2015-05-14 10:54:22 -03:00
esteldunedain
5ef29c2354
Merge remote-tracking branch 'origin/master' into interactionOclusion
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Conflicts:
addons/interact_menu/functions/fnc_keyDown.sqf
2015-05-14 10:39:02 -03:00
PabstMirror
1827d8ad95
Fix #1024 - Adjust self iMenu for wave height
2015-05-12 16:04:42 -05:00
ViperMaul
996c342087
Merge pull request #994 from acemod/imenumisclick
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don't close menu when no action is selected
2015-05-06 13:31:07 -07:00
esteldunedain
d07b69aca4
Increase the minimum distance required to perform LOS checks to 1.5m; should avoid LOS checks for medical bodyparts entirely, thus avoiding problems with weaponholders obstructing actions.
2015-05-04 13:37:14 -03:00
commy2
f44aaee7c7
also in cursor mode
2015-05-02 23:02:40 +02:00
commy2
0fd783082d
don't close menu when no action is selected
2015-05-02 22:53:23 +02:00
esteldunedain
e6c333bff4
Fix oclusion when self-interacting
2015-05-02 14:54:57 -03:00
esteldunedain
1735047e3c
Make closer action points oclude farther ones. Improves the clutter of the interact menu when interating with a person from the side. Close #738
2015-05-02 14:37:58 -03:00
esteldunedain
fae10aa731
Replace dialog by display.
2015-05-02 01:33:28 -03:00
esteldunedain
324b9510e3
Allow positions for actions to be computed dynamically. Also leverage that for the position of the "Weapon" action, instead of hard coding an exception for that.
2015-05-01 01:56:39 -03:00
esteldunedain
fc02bb4e06
Stylistic changes
2015-05-01 00:32:16 -03:00
esteldunedain
aa4a5539d4
Merge branch 'master' into interactMoreOptions
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Conflicts:
addons/interact_menu/functions/fnc_renderIcon.sqf
2015-05-01 00:04:22 -03:00
KoffeinFlummi
984a1fe337
Rename breakLine to break_line
2015-05-01 02:14:23 +02:00
PabstMirror
090062153c
Merge branch 'master' into interactMoreOptions
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Conflicts:
addons/interact_menu/config.cpp
2015-04-30 15:36:00 -05:00
PabstMirror
ba18f8b430
Handle Scaling
2015-04-30 14:07:19 -05:00
commy2
8c8e310d66
handle cursor mode
2015-04-30 21:00:30 +02:00
commy2
5ec8b6d36c
Merge branch 'master' of https://github.com/acemod/ACE3 into menuonclick
2015-04-30 20:01:58 +02:00
PabstMirror
11aafe013b
Localization
2015-04-29 23:53:00 -05:00
PabstMirror
9aa2e3130a
Options for Shadow/Outline and Text Size
2015-04-29 23:37:52 -05:00
PabstMirror
e40a2a524d
Merge branch 'master' into interactMoreOptions
2015-04-29 22:57:35 -05:00
PabstMirror
47d4446520
Don't check intersection if distance < 1m
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Related to #869
2015-04-29 02:34:47 -05:00
PabstMirror
d7d43ce3b1
#828 - Private Variables for Interact Menu
2015-04-29 01:26:13 -05:00
PabstMirror
9e8b13cd2b
Merge branch 'master' into altSelfInteract
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Conflicts:
addons/interact_menu/functions/fnc_renderIcon.sqf
addons/interact_menu/functions/fnc_renderSelector.sqf
addons/interact_menu/stringtable.xml
2015-04-28 14:02:03 -05:00
commy2
5320f4c6b7
fix broken parse text cache in some cases
2015-04-26 19:33:08 +02:00
commy2
f96deadd20
imenu: remove shadow, fix caching
2015-04-26 12:41:15 +02:00
PabstMirror
898d6c74a8
#854 - No canInteractWith check for Ace_MainAction
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Was preventing subactions from showing.
2015-04-25 16:02:59 -05:00
ulteq
ca6a559557
Fixed a typo
2015-04-25 21:18:09 +02:00
esteldunedain
fc49814689
Use FUNC(ctrlSetParsedTextCached) for the selector too. Eliminates glitches
2015-04-25 10:52:52 -03:00
commy2
b7763331d6
the index
2015-04-25 14:34:09 +02:00
commy2
73b17efa2f
cache ctrlSetStructedText parseText
2015-04-25 13:28:21 +02:00
commy2
73f387d3e3
outline interaction menu text
2015-04-25 11:55:39 +02:00
commy2
664d08d4aa
add option to only use action when clicking
2015-04-25 08:23:54 +02:00
esteldunedain
c8563ce484
Add LOS check for actions points. Close #785
2015-04-24 00:57:22 -03:00
PabstMirror
96be881ea9
User changeable text/shadow colors for interaction
2015-04-20 18:28:01 -05:00
esteldunedain
9295393dd6
Allow cursor for interactions
2015-04-20 13:54:51 -03:00
esteldunedain
f928f37e26
Eliminate interact_menu fps drops due to high nearby object counts.
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Instead of reanalizing every frame which actions points should be rendered based on distance, that job is now done only 5 times per second.
The rest of the frames the action points from the last frame are rerendered..
Close #434
2015-04-20 01:16:51 -03:00
esteldunedain
8b389949bc
Merge branch 'master' of github.com:KoffeinFlummi/ACE3
2015-04-18 18:42:11 -03:00
esteldunedain
bce0d84989
Fix interact menu object ordering
2015-04-18 18:41:36 -03:00
esteldunedain
bdd3422150
Allow to dynamically modify actions at runtime. An optional code entry called modifierFunction can be added. That code is called before evaluating the action, allowing to dynamically change the actions name, icon, etc
2015-04-16 23:53:54 -03:00
Tachii
dd09cc4d06
Update fnc_createAction.sqf
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typo
2015-04-16 00:57:15 +03:00
esteldunedain
5faf4b7dfa
Remove comment
2015-04-15 01:27:29 -03:00
esteldunedain
a9f44530c9
Move the function that prevents firing while the interact_menu is open to the interact_menu pbo
2015-04-15 01:20:20 -03:00
esteldunedain
7ad9238bbf
Fixes
2015-04-14 23:32:03 -03:00
esteldunedain
c397246534
Fix the fov test. Issue not fixed
2015-04-14 23:22:08 -03:00
esteldunedain
53ce7d0be4
Increase the tolerance to 2m
2015-04-14 23:12:48 -03:00
esteldunedain
ee34078960
Add early visibility check to interact menu
2015-04-14 22:53:10 -03:00
jaynus
b39209cc28
BAD @esteldunedain! BAD DOGGY!
2015-04-14 17:09:13 -07:00