Commit Graph

7 Commits

Author SHA1 Message Date
ulteq
d8b461db91 Enabled wind deflection for grenades and vehicle gunners:
*Added a new module option to disable WD for vehicle gunners
*Fixed enabled setting not being initialized
2015-04-18 21:17:37 +02:00
ulteq
aeffc55859 Added missing privates 2015-04-16 18:52:48 +02:00
ulteq
defe46b769 Added new PFH abort condition (velocity < 100 m/s) 2015-04-16 17:30:50 +02:00
ulteq
8f2261acdd Removed debug output 2015-04-12 16:19:39 +02:00
ulteq
9fd19563a3 Fixed several syntax errors 2015-04-12 12:52:13 +02:00
ulteq
85a7bea42b Added wind deflection module settings:
*simulationInterval
*simulationRadius
2015-04-12 12:33:09 +02:00
ulteq
5ff54f7d1c Implemented a new logic that decides when to use AB.
*Added a new global variable ace_advanced_ballistics_enabled
*Added an updateTrajectoryPFH to the winddeflection (WD) module
*WD is now automatically disabled when AB is enabled
*The new updateTrajectoryPFH is called whenever AB aborts

-> Wind deflection is now always present (either through AB or WD)
-> AB no longer runs for non local units (unless they use high power optics)
2015-04-09 20:27:10 +02:00