Dystopian
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4f20d1f7c6
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add rearm to Vehicle Ammo boxes (#4750)
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2016-12-14 13:18:04 -06:00 |
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PabstMirror
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598c3dc181
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Fix 1.60 UBC (slingloads)
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2016-05-30 17:11:06 -05:00 |
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jonpas
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85b4366368
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Use new QPATHTOF and QPATHTOEF macros
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2016-04-08 20:34:50 +02:00 |
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commy2
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fa3913752b
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replace XEH_ENABLED macro with actual class, fix #3482, fix #3483
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2016-03-01 17:05:00 +01:00 |
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Githawk
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2432ac3319
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Changed scope for carried objects
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2015-12-22 17:54:16 +01:00 |
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PabstMirror
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4aeeefdfe8
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Fix UBC and increase Heli_04 Pod interaction distance
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2015-11-26 11:47:25 -06:00 |
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IngoKauffmann
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1a6730340c
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Move module to ACE_Logistics category, removed single interact point
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2015-11-24 21:30:08 +01:00 |
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IngoKauffmann
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9162789579
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Manny things
Added dummy objects
Added carrying
Added dropping
Added storing
Added more progress bars
...
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2015-08-20 19:51:22 +02:00 |
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IngoKauffmann
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dd1917464d
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Preliminary carrying and dropping of carried ammo
Could not use ace_dragging since it block interact menu
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2015-08-20 01:20:31 +02:00 |
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IngoKauffmann
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a37608b9b1
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Added generic dummy
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2015-08-20 00:03:16 +02:00 |
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jonpas
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7244a583d6
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Removed unnecessary ACE_Action calls parameters and changed others to _this
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2015-08-18 03:37:02 +02:00 |
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jonpas
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c8c6488125
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Cleaned, improved, fixed, changed - entire rearm
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2015-08-18 02:32:10 +02:00 |
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IngoKauffmann
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0fcf692d36
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Moved dummies to CfgVehicles
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2015-08-16 23:52:37 +02:00 |
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IngoKauffmann
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0c4924259d
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Initial code
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2015-08-15 18:43:13 +02:00 |
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