Commit Graph

16 Commits

Author SHA1 Message Date
PabstMirror
3c9d7733e8
Medical Treatment - Fix grave digging (#9455) 2023-10-02 11:05:56 -04:00
Drofseh
8bf0772558
Medical Treatement - Add Grave Digging To Body Bags (#9442)
* add grave digging to body bags

* move buryBodyBag action to config, change grave ui icon to headstone

* improvements from code review

* switch direction check to man instead of bodybag, nominally allowing anything to be buried

---------

Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
2023-10-01 14:55:13 -04:00
Björn Dahlgren
5d2c6eb948
Medical GUI - Fix cross_grave.paa building with pboProject (#9435) 2023-09-26 17:01:39 +02:00
Drofseh
94f3b301e0
Medical Treatment - Add Grave Digging for Corpse Disposal (#9276)
* Add grave digging

* Update fnc_placeInBodyBagOrGrave.sqf

* Update fnc_placeInBodyBagOrGrave.sqf

* Update fnc_placeInBodyBagOrGrave.sqf

* Update addons/medical_treatment/functions/fnc_placeInBodyBag.sqf

Co-authored-by: BrettMayson <brett@mayson.io>

* Add setting to enable/disable

* improvements

- fix flipped bool in fnc_canDigGrave
- improve fnc_placeInBodyBagOrGrave.sqf by splitting out some checks and item assignment into separate bodybag and grave functions

* fix typo in variable

* Apply suggestions from code review

Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>

* add to XEH_PREP and fix event for non-local patient

* Add interaction to check name on headstone

* Update addons/medical_treatment/XEH_postInit.sqf

Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>

* Simplify Setting

* Apply suggestions from code review

Co-authored-by: jonpas <jonpas33@gmail.com>

* Update addons/medical_treatment/stringtable.xml

Co-authored-by: jonpas <jonpas33@gmail.com>

* Make placeInBodyBagOrGrave more generic and use any grave class

* Update addons/medical_treatment/functions/fnc_placeInGrave.sqf

Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>

* Update medical-treatment-framework.md

* Update docs/wiki/framework/medical-treatment-framework.md

Co-authored-by: jonpas <jonpas33@gmail.com>

* update docs

* Update addons/medical_treatment/functions/fnc_placeInBodyBagOrGrave.sqf

* Update addons/medical_treatment/functions/fnc_placeInGrave.sqf

* fix includes

---------

Co-authored-by: BrettMayson <brett@mayson.io>
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
Co-authored-by: jonpas <jonpas33@gmail.com>
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
2023-09-24 15:57:08 -04:00
Filip Maciejewski
79ca6f5141
Medical - Add Patient Info to Layout Editor (#7745)
* Move GVAR(RscPatientInfo) contents into ControlsGroup

* Add CfgUIGrids for Medical PatientInfo

* Move Medical PatientInfo to Layout Editor position

* Uniform macro names

* Apply suggestions from code review

* Add IGUI category translation

* Update addons/medical_gui/stringtable.xml

Co-authored-by: Blutze <37950828+Blutze@users.noreply.github.com>

* Update addons/medical_gui/CfgUIGrids.hpp

Co-authored-by: PabstMirror <pabstmirror@gmail.com>

* Remove redundant translations

Co-authored-by: Blutze <37950828+Blutze@users.noreply.github.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2020-06-13 15:53:50 -05:00
PabstMirror
f04b26b93e
Medical - Finish splint/fracture (#7045)
* Medical - Finish splint/fracture

- Add replacement items

* Add splint models

* Add fracture sound effects

* Add treatment interaction icon
2019-06-22 16:47:35 -05:00
PabstMirror
e56cc0d74e
Limping / Splint Treatment (#6947)
* Improve adjustment calcs / wound blood loss / medications

fix func descriptions

Calc wound blood loss on events

reorder includes so scritpmacroMed has global effect

trivial optimization for getCardiacOutput

Fix var

Fix wounds not reopening (nil _category)

Fix surgical kit inherting canBandage conditional

debug hitpoints

Update ACE_Medical_Treatment_Actions.hpp

Use woundBleeding for IS_BLEEDING macro

rework medication vars

comments

Reset var in init / fullHeal

Update addons/medical_treatment/functions/fnc_onMedicationUsage.sqf

Co-Authored-By: PabstMirror <pabstmirror@gmail.com>

* Change wound data array

Drop unique id and merge classId and category

* Splinting and treatment and gui

* Add arm fractures and aim effects

* localizations and event

* fix

* cleanup

* Apply suggestions from code review

Co-Authored-By: PabstMirror <pabstmirror@gmail.com>

* formating, rename bone images

* Apply suggestions from code review

Co-Authored-By: PabstMirror <pabstmirror@gmail.com>

* disable calls to extension

* Update fnc_onMedicationUsage.sqf

* Medical - Skip unneeded setVars on initUnit (#6949)

*  Medical - Transfer state machine state on locality (#6950)

* Medical - Transfer state machine state on locality

* Fix feedback isUnconscious var

* Exclude AI

* Make UAV excludes consistant, formating

* Update fnc_treatmentFullHealLocal.sqf

* reset fractures on respawn
2019-05-11 23:13:59 -05:00
mharis001
8d2bba4b35
Rewrite Medical GUI (#6831)
* Add a macro for the bloodloss scaling factor

* Adjust bloodloss threshold for red icon

* Remove bloodloss color scaling factor

The issue is actually the other way round, the factor of 20 would
instantly make bodyparts red on taking a wound.

* Implemet 10 color steps provided by ShackTac

This replaces the old method of colouring the interaction menu icons
and body image selections with a new method that has 10 distinct color
steps (matching across the icons and the body image).

* Use macros for constants

* Implement blue damage colouring

This re-adds visualisation for colouring based on damage. The case where
a limb has a tourniquet will hopefully be handled by an overlayed icon.

* Tidy up file structure

* Move patient information display to medical_ui

* Make common colour conversion code into functions

* Add tourniquet icon overlay to body image

* Fix mispelling I forgot to commit

* Update icon paths to new white cross icon

* Clean mess after rebase

* Add new medical menu gui

* Add updating injury list and body image

* Add updating treatment category buttons

* Update onMenuClose function

* Delete unused functions

* Add action buttons and triage card to menu

* Move medical menu PFH to separate function

* Move setTriageStatus to treatment

* Add triage select dropdown

* Add toggle button action

* Fix mouse moving randomly when opening

* Add logs list update and remove unused functions

* Hide tourniquet icons by default

* Remove CfgInGameUI (already in feedback)

* Update patient info display

* Update triage card display

* Add settings to control interact menu actions

* Cleanup files/paths

* Move triage status update to common function

* Add icons for interact menu actions

* Modify icon color for interact menu actions

* Update canOpenMenu for new setting

* Hide pain information for unconscious

* Stringtable cleanup

* Use switch for pain text

* Change minor triage status to minimal

* Fix injury list to use new stringtable entry names

* Fix medical actions check when disabled

* Skip distance check in same vehicle

* More cleanup

* Fix CI error

* Requested changes

* Fix INJURIES string

* Fix include after comment block

* Fix missing ;

Co-Authored-By: mharis001 <34453221+mharis001@users.noreply.github.com>
2019-03-24 18:17:48 -04:00
PabstMirror
f23927d84a Fix some strings 2019-03-24 00:50:36 -05:00
Thomas Kooi
245a18599e Fix stringtable references 2018-07-18 23:19:27 +02:00
Thomas Kooi
2a721cb8c8 Fix medical item icons not found error 2018-07-15 13:59:21 +02:00
Thomas Kooi
5e1c3c6da1 Fix duplicate class declarations during start up 2018-07-15 12:33:34 +02:00
SilentSpike
4715a75351 Include all UI files 2018-05-10 16:47:11 +01:00
SilentSpike
65a3c32f9f Fix patient information display 2018-05-10 16:42:33 +01:00
SilentSpike
6cb43d61eb Fix icon paths 2018-05-08 13:46:30 +01:00
BaerMitUmlaut
54291b3b3b Renamed menu to gui, moved more gui stuff into it 2017-04-01 20:45:05 +02:00