Tim Beswick
1a2e2848ad
Added collision lights keybind ( #5646 )
2017-10-25 23:11:35 -05:00
jonpas
0400a857e6
Fix Advanced Throwing vanilla throw block for primed throwables ( #4370 )
...
* Fix vanilla throwing block failing after priming, simplify muzzle ammo (can only be 1 or 0, 1 doesn't influence anything if no appliccable throwable in inventory)
* Disable select grenade keys when advanced throwing is active
* Fix #4375 - select next grenade cycles between first 2 grenade muzzles due to setAmmo
2016-09-12 19:21:04 +02:00
jonpas
f8dfa4f933
Add Advanced Throwing ( #3477 )
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* Add Advanced Throwing
* Add feature documentation
2016-08-22 15:09:08 +02:00
SilentSpike
c4b75160a4
Run event renaming script
2016-05-24 14:13:11 +01:00
SilentSpike
108ff4f644
Replace ACE event system calls with CBA counterparts
...
Regex used:
\[(.+?),(.+?),(.+?)\]\s+call\s+E?FUNC\((common,)?(target|object)Event\)
[$1,$3,$2] call CBA_fnc_targetEvent
E?FUNC\((common,)?(server|global|local)Event\)
CBA_fnc_$2Event
E?FUNC\((common,)?(add|remove)EventHandler\)
CBA_fnc_$2EventHandler
2016-05-22 16:47:39 +01:00
commy2
73d5b3c77b
relace ace_common_fnc_canUseWeapon with CBA_fnc_canUseWeapon
2016-02-20 22:41:24 +01:00
esteldunedain
25b767a16b
Apply the ufeh to ACE_WeaponSelect
2016-02-06 18:27:43 -03:00
commy2
e56e18bff3
Code cleanup 1.54
2016-01-06 22:42:02 +01:00
commy2
e9770fcb97
remove obsolete functions
2015-09-27 17:15:59 +02:00
commy2
f8819d3ee4
WeaponSelect cleanup
2015-09-27 14:55:36 +02:00
commy2
a078d73230
Code Cleanup WeaponSelect
2015-09-27 08:51:42 +02:00
jokoho48
b7e02da1cc
remove if (!hasInterface) from PFH
...
move ! in ()
2015-09-11 16:58:26 +02:00
commy2
58ec4a68cb
fix weapon select in ffv slots not working
2015-08-30 12:01:13 +02:00
PabstMirror
6eb7497cdf
#1208 - Holster key also unholsters
2015-06-07 12:59:53 -05:00
jonpas
763cb07629
Macro STRING to LSTRING
2015-05-28 21:59:04 +02:00
jonpas
6072e14077
Changed all strings to macros (except external)
2015-05-27 19:04:25 +02:00
PabstMirror
03130ab3c9
#1187 - canInteractWith was failing vehicle actions
2015-05-14 15:00:03 -05:00
Glowbal
131468f0d8
plurals
2015-04-30 22:39:33 +02:00
Glowbal
1ca0d66f30
Initial categories
2015-04-30 22:02:20 +02:00
commy2
ae3c8e3d88
weapon select keys are optional
2015-04-20 21:10:56 +02:00
commy2
5558a6491d
remove weapon select in favor of the new controls from bi
2015-04-19 00:40:29 +02:00
commy2
39500110b5
remove disable command menu option - it does nothing
2015-03-25 15:14:22 +01:00
commy2
50c63b8fb9
don't overwrite input in weapon select, fix: weapon select didn't work in FFV
2015-03-25 15:06:47 +01:00
Nicolás Badano
5e79970740
Switching nicknames
2015-03-24 01:18:00 -03:00
PabstMirror
7e383dc10e
#198 canInteractWith EGVAR -> EFUNC
2015-03-20 17:55:39 -05:00
commy2
b5f307919e
replace canInteract with canInteractWith
2015-03-15 13:00:10 +01:00
PabstMirror
4018742f26
Return False on keyUp Code
2015-03-05 02:51:24 -06:00
PabstMirror
0919e59719
Key Bind Redo (except vector)
2015-03-05 01:32:26 -06:00
Nicolás Badano
415df07af4
weaponselect: replace keybinds for cba 2
2015-01-18 11:57:23 -03:00
Nicolás Badano
b867dc04ed
weaponselect: replace keybinds for cba
2015-01-18 11:30:57 -03:00