Bailey Danyluk
71e01a2ee4
Update all Line guidance missiles
2022-04-04 18:46:40 -06:00
Bailey Danyluk
f9241fe595
Remove debug sets
2022-02-16 14:16:14 -07:00
Bailey Danyluk
56c85fc6ea
Tweak IR seeker. Fix MCLOS fired from vehicles
2022-02-15 17:06:20 -07:00
Brandon Danyluk
97f3bb3a7a
Only play sound when Spike is launcher. Change onFired to missileguidance
2022-01-14 13:28:40 -07:00
Brandon Danyluk
c2ef6b8acc
Merge branch 'missileDynamics' of github.com:TheCandianVendingMachine/ACE3 into missileDynamics
2022-01-09 22:53:19 -07:00
Brandon Danyluk
ad2842b8f2
fix undefined array
2022-01-09 22:53:00 -07:00
PabstMirror
e318e853b2
Some minor fixes
2022-01-05 22:49:21 -06:00
Brandon Danyluk
20ad6283b7
more SACLOS tweaks
2022-01-01 21:28:54 -07:00
Brandon Danyluk
9452de5f07
Merge branch 'master' of https://github.com/acemod/ACE3 into missileDynamics
2022-01-01 19:37:49 -07:00
Brandon Danyluk
5b4e29a796
Merge branch 'missileDynamics' of github.com:TheCandianVendingMachine/ACE3 into missileDynamics
2022-01-01 19:11:39 -07:00
Brandon Danyluk
745a47fb6e
Config changes
2022-01-01 19:11:20 -07:00
Brandon Danyluk
d8554eba13
Stringtable addition
2022-01-01 18:35:48 -07:00
Brandon Danyluk
7bb7b6fb78
enhance target designation
2022-01-01 18:20:59 -07:00
Serg Vergun
af86109c2b
General - Utilize isNotEqualTo
command ( #8732 )
...
* Utilize isNotEqualTo command
* fix pr validation
2021-12-18 17:15:32 -06:00
Ellis Nielsen
5332059738
SOG Compat - Remove Vanilla systems left in CfgVehicles ( #8708 )
...
* init commit
* review changes
* removed Land_vn_building_base import
* case sensitive includes
* changed to use script_component.hpp
* config style
* config style
* config style
* config style
* revert to define
* defines.hpp
* defines.hpp
Co-authored-by: commy2 <commy-2@gmx.de>
2021-12-18 17:14:15 -06:00
mihuan-0
ce6e0d48a1
Translations - Add missing Simplified Chinese translation and change a few existing ones ( #8731 )
...
* Add files via upload
* Delete stringtable.xml
* Add files via upload
* Add files via upload
* Add files via upload
* Add files via upload
* Add files via upload
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* Add files via upload
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* Add files via upload
* Add files via upload
* Add files via upload
* Add files via upload
* Add files via upload
* Add files via upload
* Add files via upload
* Add files via upload
* Apply suggestions from code review
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2021-12-18 17:13:43 -06:00
Brandon Danyluk
fd5b8a27f1
tweak navigation to allow for <200m shots
2021-12-13 17:15:00 -07:00
Brandon Danyluk
becc9d24ff
Tweak how targets are acquired. Fix velocity calculation
2021-12-13 15:51:10 -07:00
Brandon Danyluk
e91b8bc2df
Tweak target acquisition. Reset target after shooting
2021-12-13 15:15:36 -07:00
Brandon Danyluk
8da028b626
Handle pre-tracking
2021-12-12 01:26:40 -07:00
Brandon Danyluk
7460bb335e
misc updates
2021-12-11 22:16:08 -07:00
Brandon Danyluk
7d009d26ca
remove debug
2021-12-11 22:03:10 -07:00
Brandon Danyluk
c6c313a573
fix bug with angles close to 0
2021-12-11 22:02:52 -07:00
Brandon Danyluk
36f148ded4
Allow multiple cameras to exist at once. Fix script error
2021-12-11 21:24:55 -07:00
Brandon Danyluk
f9ea835c59
add spike ATGM
2021-12-11 20:55:03 -07:00
Filip Maciejewski
e0df864a5d
Map Tools - Improve modded maps support ( #8729 )
2021-12-07 22:06:15 +01:00
TyroneMF
2f2280494f
Slideshow - Add support for texture selections ( #8702 )
...
Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>
Co-authored-by: mharis001 <34453221+mharis001@users.noreply.github.com>
2021-11-28 02:11:46 +01:00
PabstMirror
4cd3f9fe96
Misc - Cleanup unused namespace vars ( #8704 )
...
Co-Authored-By: Serg Vergun <1197314+severgun@users.noreply.github.com>
Co-authored-by: Serg Vergun <1197314+severgun@users.noreply.github.com>
2021-11-26 10:56:41 -06:00
PabstMirror
ff9afd6893
Prep 3.14.1 Build 65
2021-11-25 12:36:05 -06:00
PabstMirror
3c54dc4983
Merge branch 'master' into release-3.14.1
2021-11-25 12:35:50 -06:00
diwako
24a28da566
fix stuck in uncon animation after CfgExtendedAnimation change ( #8692 )
2021-11-24 12:22:17 -06:00
PabstMirror
83f8539dd4
Prep 3.14.1 Build 64
2021-11-17 16:11:26 -06:00
PabstMirror
10cc340fd0
Overheating - prep canCoolWeaponWithItem
( #8684 )
2021-11-15 16:58:51 -06:00
diaverso
2aacb126dc
Add Spanish translation ( #8682 )
...
* Add Spanish translation
* Update addons/fire/stringtable.xml
* Update addons/fire/stringtable.xml
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2021-11-15 10:02:17 -06:00
GhostIsSpooky
a9296f66d5
Medical - Update setDead
to use setHitpointDamage
instigator param ( #8397 )
...
* Redoing this
* Revert "Redoing this"
This reverts commit 80ff709676
.
* Do this properly
* Update fnc_handleKilled.sqf
* use setDead function directly
* Handle scripted camera
* redo #8387
I'm dumb.
* try this
* if construct outside of ctrlSetEventHandler
Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>
* tweak disableUserInput / handleKilled
Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2021-11-15 09:31:56 -06:00
shukari
ec2028cc8a
Documentation - Add Arsenal custom sub-item categories ( #8678 )
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* New Info: Adding custom sub item categories
* typo fix
* Custom sub item categories
* Update arsenal.md
2021-11-15 12:18:54 +01:00
PabstMirror
4b12047a79
Interaction - Fix PlasticCase_01_base_F UBC ( #8681 )
2021-11-14 12:36:23 -06:00
PabstMirror
a26e26979e
Minor style
2021-11-12 19:55:21 -06:00
PabstMirror
b40903b16a
Merge branch 'master' into pr/8215
2021-11-12 19:55:11 -06:00
PabstMirror
2cd935acbe
Medical Engine - Synchronize random unconscious anims ( #8671 )
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* Medical Engine - Synchronize random unconscious anims
* Update addons/medical_engine/functions/fnc_applyAnimAfterRagdoll.sqf
Co-authored-by: mharis001 <34453221+mharis001@users.noreply.github.com>
* Update addons/medical_engine/functions/fnc_applyAnimAfterRagdoll.sqf
Co-authored-by: mharis001 <34453221+mharis001@users.noreply.github.com>
Co-authored-by: mharis001 <34453221+mharis001@users.noreply.github.com>
2021-11-11 16:34:56 -06:00
mjc4wilton
3492fadd90
Fortify - Make Progress Bar settings Global ( #8677 )
2021-11-11 21:12:04 +01:00
PabstMirror
986b7e3f97
Tools - Binarize configs in make.py ( #8662 )
2021-11-11 12:47:52 +01:00
Filip Maciejewski
f75bfd4cef
Cookoff - Limit maximum cook intensity/duration ( #8648 )
2021-11-11 12:43:41 +01:00
Filip Maciejewski
604f169ba5
Repair - Support all modded toolkits ( #8595 )
2021-11-11 12:41:25 +01:00
Whigital
d73f0f3db4
Fire - Fix animals screaming like humans ( #8625 )
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* Fire - Only human screams
* Use fnc_burnReaction for screams
Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>
2021-11-08 20:48:54 -06:00
Drofseh
727ac12e6c
switch from params to select for single value returns when calling getWeaponData ( #8672 )
2021-11-08 13:08:43 -06:00
Drofseh
99c85e3c12
Overheating - Fix issues from release ( #8617 )
...
* move overheating cookoff into separate function
* move heatCoef and require mission restart for setting change
- move heatCoef to a more sensible place
- require mission restart for heatCoef setting change (it gets cached per ammo type)
* add exit to ammo temp loop if cookoffCoef is changed to 0 mid-mission
- add exit to ammo temp loop if cookoffCoef is changed to 0 mid-mission, this prevents an issue where all weapon cookoff regardless of temp, because required temp gets multiplied by cookoffCoef which has been set to 0.
* file end new line
* update header for ace_overheating_fnc_cookoffWeapon
* use ambientTemperature as floor for weapon and ammo temp
* add coolingCoef setting
* improve feature documentation
* add fnc_cookoffWeapon to XEH_PREP
* add type of jam to ace_weaponJammed local event
- add type of jam to ace_weaponJammed local event
- fix #8637
* fix misspelling
Co-authored-by: TyroneMF <TyroneMF@hotmail.com>
* clear all weapon heat on death
* Update addons/overheating/functions/fnc_updateTemperature.sqf
Co-authored-by: GhostIsSpooky <69561145+Salluci@users.noreply.github.com>
* deprecate ace_overheating_fnc_getBarrelMass, cache weapon bolt and barrel mass values
- cache closed bolt value by moving config look up to ace_overheating_fnc_getWeaponData
- cache barrel mass value by moving calculation from ace_overheating_fnc_getBarrelMass to ace_overheating_fnc_getWeaponData
- deprecate ace_overheating_fnc_getBarrelMass to be a wrapper for ace_overheating_fnc_getWeaponData that only returns barrel mass
* add public functions to get and set weapon and ammo temperature
* add `canCoolWeaponWithItem` function, workaround for #8657
* Apply suggestions from code review
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
* add coef setting for addition heat from suppressor
* Update fnc_overheat.sqf
* improve fnc_canCoolWeaponWithItem
* remove extra (
* Move canCoolWeaponWithItem action code to function
* Use hashmaps and reset on settings change
* Apply suggestions from code review
Co-authored-by: jonpas <jonpas33@gmail.com>
Co-authored-by: TyroneMF <TyroneMF@hotmail.com>
Co-authored-by: GhostIsSpooky <69561145+Salluci@users.noreply.github.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
Co-authored-by: jonpas <jonpas33@gmail.com>
2021-11-08 12:06:31 -06:00
mjc4wilton
5bad6899cb
Medical - Add option to prevent scripted injuries on invulnerable units ( #8599 )
...
* Medical - Add option to prevent scripted injuries on invulnerable units
* Update docs
* Change from CBA setting to optional parameter
* Update header arguments to follow coding guidelines
Co-authored-by: jonpas <jonpas33@gmail.com>
* Update addons/medical/functions/fnc_addDamageToUnit.sqf
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
* Increase readibility
* Fix trace macro
* Update addons/medical/functions/fnc_addDamageToUnit.sqf
* Update addons/medical/functions/fnc_addDamageToUnit.sqf
Co-authored-by: jonpas <jonpas33@gmail.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
Co-authored-by: BaerMitUmlaut <BaerMitUmlaut@users.noreply.github.com>
2021-11-08 12:03:59 -06:00
mjc4wilton
422c47aae6
Fortify - Add Progress Bar ( #8585 )
...
* Fortify - Add Progress Bar
* Misc Fixes
* Add animation loop
* Adjust default values to make larger objects take longer to build
* Fix merge conflict additional
Co-authored-by: jonpas <jonpas33@gmail.com>
2021-11-08 12:01:39 -06:00
Crowdedlight
62ed899ecc
Fire - Adding option to disable screaming for units on fire ( #8665 )
2021-11-08 00:32:49 +01:00