Commit Graph

5 Commits

Author SHA1 Message Date
Dystopian
10ffcea9b7
Optionals - Add No Medical and No Realistic Names components (#8187)
* Add nomedical and norealisticnames components

* Add fire component disabling

* Make it work

* remove headlight skipping

* update preprocess syntax

* fix git screwup

* Apply suggestions from code review

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Co-authored-by: LinkIsGrim <salluci.lovi@gmail.com>
Co-authored-by: jonpas <jonpas33@gmail.com>
2023-09-03 21:56:54 -04:00
PabstMirror
05e4f74e73
Medical AI - Adjust healing logic for rewrite (#6902)
* Medical AI - Adjust healing logic for rewrite

- move state machine from config to sqf
- move all healing logic to seperate func
- attempt to handle healing for new system

* prioritize unitReady medics

* move setting to subcategory under medical

* Use faster GET_WOUND_BLEEDING

* Update fnc_healingLogic.sqf

* Update for wound array changes

* Update treatment events changes

* Fractures/splint

* formating / use GET_OPEN_WOUNDS

* Use non-localized medical category
2019-07-03 09:59:28 -05:00
SilentSpike
ec7a9a133e
Fix required addons in medical restructure (#6441) 2018-07-18 19:19:28 +01:00
PabstMirror
ec4c2276a5 Add setting for medical ai 2016-09-05 22:35:01 -05:00
BaerMitUmlaut
278e7fa800 Add Medical AI implementation for basic medical (#4311)
* Initial commit medical AI

* Finished non-healing functions

* Initial work on self healin

* AI healing

* Finished medical AI for basic medical

* Finito

* Fix for dead units, medic not being close enough

* Make ace_medical required

* Fixed double systemChat

* Made AI units able to heal players

* Fixed wound treatment

* Fixed medic movement

* Made units heal themselves earlier
2016-09-04 11:25:03 +02:00