ulteq
b1521345c2
Added magazines for the new AP rounds:
...
*Fixed some stringtable inconsistencies
*Removed some obsolete stringtable entries
2015-04-23 13:35:57 +02:00
ulteq
1d108f42a7
Added a magazine for the new 6.5 Creedmor cartridge
...
*Fixed the 65x47mm short name
2015-04-22 11:53:22 +02:00
PabstMirror
c0c5af2957
ballistics - fix ubc
2015-04-15 17:07:06 -05:00
ulteq
3cff85e85d
Added Mk319 Mod 0 ammo and magazines
2015-04-15 19:51:34 +02:00
ulteq
0c4734637b
Fixed the GM6 barrel length and updated the magazines array
2015-04-15 19:00:14 +02:00
ulteq
42dbd8f5d2
Continued work on the magazine classes:
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*Fixed Katiba using the wrong magazine
*Added ACE_30Rnd_65x39_caseless_green_mag_Tracer_Dim
*Added ACE_10Rnd_338_300gr_HPBT_Mag
*Changed some of the .338 magazine initSpeeds to match the new Mar-10 barrel length
*Added the new caseless green ir dim magazine to the ammo crates
*Allowed the Mar-10 to shoot .300 Win Mag
2015-04-15 12:30:48 +02:00
ulteq
035ed573b8
Reworked the magazine configs
2015-04-14 22:23:36 +02:00
ulteq
8edb2d2c49
Complete overhaul of all ammo/magazine and weapon classes:
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*Merged the magazines- into the ballistics module
*Adjusted all magazine class initSpeeds
*Adjusted all weapon class initSpeeds
2015-04-13 21:08:31 +02:00
ulteq
c12cc24a78
TABS:
...
* "kill them with fire"
* "then kill them again, with a rusty spoon"
2015-04-13 14:48:31 +02:00
ulteq
d8c23c2a64
Merged advanced_ballistics\CfgWeapons.cpp into ballistics\CfgWeapons.hpp
2015-04-13 14:46:21 +02:00
commy2
b9551f6ad8
split mags from ballistic
2015-01-20 22:40:15 +01:00
commy2
7071f34131
split flashhiders and uniform/vest nerfs from ballistics
2015-01-20 19:55:17 +01:00
bux578
de8ca47e88
change some core to common
2015-01-14 14:28:04 +01:00
commy2
9c99eee461
port ballistics
2015-01-14 04:02:48 +01:00