Dedmen Miller
e2ac18a05d
[WIP] Fix script errors reporting wrong line numbers ( #6407 )
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* advanced_ballistics
* advanced_fatigue
* advanced_throwing
* ai
* aircraft
* arsenal
* atragmx
* attach
* backpacks
* ballistics
* captives
* cargo
* chemlights
* common
* concertina_wire
* cookoff
* dagr
* disarming
* disposable
* dogtags
* dragging
* explosives
* fastroping
* fcs
* finger
* frag
* gestures
* gforces
* goggles
* grenades
* gunbag
* hearing
* hitreactions
* huntir
* interact_menu
* interaction
* inventory
* kestrel4500
* laser
* laserpointer
* logistics_uavbattery
* logistics_wirecutter
* magazinerepack
* map
* map_gestures
* maptools
* markers
* medical
* medical_ai
* medical_blood
* medical_menu
* microdagr
* minedetector
* missileguidance
* missionmodules
* mk6mortar
* modules
* movement
* nametags
* nightvision
* nlaw
* optics
* optionsmenu
* overheating
* overpressure
* parachute
* pylons
* quickmount
* rangecard
* rearm
* recoil
* refuel
* reload
* reloadlaunchers
* repair
* respawn
* safemode
* sandbag
* scopes
* slideshow
* spectator
* spottingscope
* switchunits
* tacticalladder
* tagging
* trenches
* tripod
* ui
* vector
* vehiclelock
* vehicles
* viewdistance
* weaponselect
* weather
* winddeflection
* yardage450
* zeus
* arsenal defines.hpp
* optionals
* DEBUG_MODE_FULL 1
* DEBUG_MODE_FULL 2
* Manual fixes
* Add SQF Validator check for #include after block comment
* explosives fnc_openTimerUI
* fix uniqueItems
2018-09-17 14:19:29 -05:00
commy2
05d30c5573
convert log macros to cba versions ( #4282 )
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* convert log macros to cba versions
* Add changes to AB
* remove obsolete macro
2016-10-02 12:55:31 +02:00
jonpas
331c3c70cb
Verify and fix cargo, nametags, rearm, reload, repair, ui, Convert infoDisplayChanged in common and mk6mortar Rsc's
2016-05-24 18:58:27 +02:00
SilentSpike
c4b75160a4
Run event renaming script
2016-05-24 14:13:11 +01:00
SilentSpike
108ff4f644
Replace ACE event system calls with CBA counterparts
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Regex used:
\[(.+?),(.+?),(.+?)\]\s+call\s+E?FUNC\((common,)?(target|object)Event\)
[$1,$3,$2] call CBA_fnc_targetEvent
E?FUNC\((common,)?(server|global|local)Event\)
CBA_fnc_$2Event
E?FUNC\((common,)?(add|remove)EventHandler\)
CBA_fnc_$2EventHandler
2016-05-22 16:47:39 +01:00
PabstMirror
ab769757d9
Skip Depends Hitpoints - Use HitPoints selPos for wheels
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Stuff
Normalize Depends - Skip Glass Repair
Fix spawned wheel/track not having correct damage
getHitpointString robustness, hatchback fuelHitpoint, fix count errors
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Formatting
local -> private
Fix Stuff
2015-11-20 21:11:50 -06:00
PabstMirror
4e93b9c72d
2307 - Repair sub-turrets
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Privates
Cleanup debug
Add repair actions for sub turrets
Cleanup
Fix Header
Error Handling
Cleanup setHitpointDamage
Fix common ACE_isEngineer to handle scalar or bool
Claim and release repair objects (wheel/track)
Repair sub-turrets
2015-11-20 21:11:05 -06:00
commy2
37aec2b3c3
enable repairing while on ladder
2015-08-31 21:22:22 +02:00
jonpas
701c98e0da
Cleaned up repair function headers and some code
2015-08-16 20:14:54 +02:00
PabstMirror
2be74dfdca
Privates
2015-08-14 15:14:36 -05:00
Glowbal
b45aa51d47
hacked approach for repair tracks.
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Could probably better go with config entries, but this seems to be a very good value for 90% of the vanilla tracked vehicles. It's also still easily accessible and on an acceptable place for the remaining vehicles.
2015-08-11 21:35:13 +02:00