johnb432
dbe372cb48
Dragging - Improve code ( #9271 )
...
* Code cleanup
* Moved keybinds to initKeybinds.sqf
* Update addons/dragging/initKeybinds.sqf
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
* Update addons/dragging/functions/fnc_carryObject.sqf
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
* Update addons/dragging/functions/fnc_getWeight.sqf
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
* Rephrasing and adjustments for dragging
---------
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
2023-07-24 02:07:37 +03:00
PiZZAD0X
13193d3e6d
Dragging - Additional weight override parameter for setCarryable/setDraggable ( #6780 )
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* Added weight override parameter to ace_dragging_fnc_setCarryable/setDraggable
- Additional optional parameter that ignores the `startCarry`/`startDrag` weight checks.
- Minor `==` to `isEqualto` replacements
* `count crew _target isEqualto -1` to `count crew _target isEqualto 0`
* Tab Replacement
- remove \t
* Reverted UAV check, Params formatting, Lazy Eval
* Update addons/dragging/functions/fnc_startCarry.sqf
Co-Authored-By: PiZZAD0X <509thparachuteinfantry@gmail.com>
* Update fnc_startDrag.sqf
* Remove beta suggestion extra line additions
* Update addons/dragging/functions/fnc_startDrag.sqf
Co-Authored-By: PiZZAD0X <509thparachuteinfantry@gmail.com>
2019-01-20 10:23:24 -06:00
PabstMirror
59aa38185a
Dragging - Fix player getting locked with isCarrying ( #6770 )
2019-01-07 09:45:48 -06:00
Dedmen Miller
e2ac18a05d
[WIP] Fix script errors reporting wrong line numbers ( #6407 )
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* advanced_ballistics
* advanced_fatigue
* advanced_throwing
* ai
* aircraft
* arsenal
* atragmx
* attach
* backpacks
* ballistics
* captives
* cargo
* chemlights
* common
* concertina_wire
* cookoff
* dagr
* disarming
* disposable
* dogtags
* dragging
* explosives
* fastroping
* fcs
* finger
* frag
* gestures
* gforces
* goggles
* grenades
* gunbag
* hearing
* hitreactions
* huntir
* interact_menu
* interaction
* inventory
* kestrel4500
* laser
* laserpointer
* logistics_uavbattery
* logistics_wirecutter
* magazinerepack
* map
* map_gestures
* maptools
* markers
* medical
* medical_ai
* medical_blood
* medical_menu
* microdagr
* minedetector
* missileguidance
* missionmodules
* mk6mortar
* modules
* movement
* nametags
* nightvision
* nlaw
* optics
* optionsmenu
* overheating
* overpressure
* parachute
* pylons
* quickmount
* rangecard
* rearm
* recoil
* refuel
* reload
* reloadlaunchers
* repair
* respawn
* safemode
* sandbag
* scopes
* slideshow
* spectator
* spottingscope
* switchunits
* tacticalladder
* tagging
* trenches
* tripod
* ui
* vector
* vehiclelock
* vehicles
* viewdistance
* weaponselect
* weather
* winddeflection
* yardage450
* zeus
* arsenal defines.hpp
* optionals
* DEBUG_MODE_FULL 1
* DEBUG_MODE_FULL 2
* Manual fixes
* Add SQF Validator check for #include after block comment
* explosives fnc_openTimerUI
* fix uniqueItems
2018-09-17 14:19:29 -05:00
commy2
467075ad67
replace timePFH with CBA_missionTime
2016-03-02 11:01:39 +01:00
PabstMirror
d9eafbdf0f
Privates / Headers
2016-01-28 12:52:53 -06:00
jonpas
2ab58ab9ce
Replaced common,isAlive function with alive command
2015-09-27 02:23:56 +02:00
jokoho48
323832474f
Code cleanup of Dragging module
2015-08-09 14:53:13 +02:00
jaynus
c924baefd7
All instances of time and diagTicktime changed to ACE_time / ACE_diagTime.
2015-05-21 09:42:44 -07:00
PabstMirror
146812b5e6
Dragging - Detect static weapon disassembled
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Static weapons can still be disassembled at any time during dragging.
This just adds a simple distance check and drops if object moves away
from player.
2015-03-30 21:51:11 -05:00
commy2
3634eaf568
tweak carry stance req., timeout certain PFH, exit PFH, debug
2015-03-25 20:18:23 +01:00
commy2
569a77d41b
logic
2015-03-25 14:34:19 +01:00
commy2
0c8e8236dd
logic
2015-03-25 14:32:36 +01:00
commy2
ebe9d7ed5f
carrying unconscious persons
2015-03-25 13:32:59 +01:00
commy2
655f23b53c
start carrying phase
2015-03-24 21:37:27 +01:00