jaynus
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38f7b06fc2
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Event build out. Added local event return value optional rollup.
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2015-05-20 09:46:23 -07:00 |
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jaynus
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cc0e9341bf
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In-game debug rendering.
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2015-05-16 12:19:59 -07:00 |
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jaynus
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9b1b38bc85
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Debug rendering functionality helper functions.
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2015-05-16 09:14:16 -07:00 |
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jaynus
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e8fc6dd3d2
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Build out of penetration methods, debug export, and hit camera.
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2015-05-15 18:48:53 -07:00 |
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jaynus
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497cc9c9b4
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Hit camera.
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2015-05-14 16:53:22 -07:00 |
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jaynus
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b0b4d219ed
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Debug logging, debug model.
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2015-05-11 16:01:58 -07:00 |
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jaynus
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eee18bcd64
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Added: A3->Extension animation state sync framework done. Test cases for animations created.
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2015-05-11 11:01:53 -07:00 |
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jaynus
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91bd1e7c7b
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Added: Regex filtering for pbo index.
Changed: Logging cleanup, default files and paths.
Changed: initialization order of plugin (PRE-Init for vehicle registration).
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2015-05-10 17:45:38 -07:00 |
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jaynus
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d4a354d5b8
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Dynamic debug environment READY FOR YOU
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2015-05-10 12:24:22 -07:00 |
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jaynus
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b1d509236e
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Offloading the entire VD pipeline to a seperate thread.
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2015-05-10 11:00:31 -07:00 |
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jaynus
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cc36f3dbb9
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Added: Debug/dynamic loading abstraction for VD
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2015-05-10 10:11:30 -07:00 |
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jaynus
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fdf0ff2d24
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Added: Result parsing, ext->sqf dispatch to localEvents
Fixed: Bullet build
Fixed: results are all 0=true, -1=failure, otherwise its a dispatch message.
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2015-05-10 09:51:16 -07:00 |
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jaynus
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4134b2f046
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This is an initial commit rebasing extP3dParser and bulletStuff into a unified vehicledamage branch with a fresh history.
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2015-05-09 13:32:36 -07:00 |
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