Commit Graph

13 Commits

Author SHA1 Message Date
jaynus
38f7b06fc2 Event build out. Added local event return value optional rollup. 2015-05-20 09:46:23 -07:00
jaynus
cc0e9341bf In-game debug rendering. 2015-05-16 12:19:59 -07:00
jaynus
9b1b38bc85 Debug rendering functionality helper functions. 2015-05-16 09:14:16 -07:00
jaynus
e8fc6dd3d2 Build out of penetration methods, debug export, and hit camera. 2015-05-15 18:48:53 -07:00
jaynus
497cc9c9b4 Hit camera. 2015-05-14 16:53:22 -07:00
jaynus
b0b4d219ed Debug logging, debug model. 2015-05-11 16:01:58 -07:00
jaynus
eee18bcd64 Added: A3->Extension animation state sync framework done. Test cases for animations created. 2015-05-11 11:01:53 -07:00
jaynus
91bd1e7c7b Added: Regex filtering for pbo index.
Changed: Logging cleanup, default files and paths.
Changed: initialization order of plugin (PRE-Init for vehicle registration).
2015-05-10 17:45:38 -07:00
jaynus
d4a354d5b8 Dynamic debug environment READY FOR YOU 2015-05-10 12:24:22 -07:00
jaynus
b1d509236e Offloading the entire VD pipeline to a seperate thread. 2015-05-10 11:00:31 -07:00
jaynus
cc36f3dbb9 Added: Debug/dynamic loading abstraction for VD 2015-05-10 10:11:30 -07:00
jaynus
fdf0ff2d24 Added: Result parsing, ext->sqf dispatch to localEvents
Fixed: Bullet build
Fixed: results are all 0=true, -1=failure, otherwise its a dispatch message.
2015-05-10 09:51:16 -07:00
jaynus
4134b2f046 This is an initial commit rebasing extP3dParser and bulletStuff into a unified vehicledamage branch with a fresh history. 2015-05-09 13:32:36 -07:00