PabstMirror
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5108ffe20c
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Add goggles setting for level of effects
Can chose between none, tint/colorCC/ and full dust/dirt/rain/rotorwash
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2016-06-25 19:16:26 -05:00 |
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commy2
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46a239f9f6
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precompile on game start
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2016-02-22 15:20:36 +01:00 |
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esteldunedain
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ac3f75c8b4
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Apply the ufeh to ACE_Goggles
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2016-02-06 17:16:10 -03:00 |
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PabstMirror
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a72e07fcaa
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Goggles - change some events to be client only
all these events have `if (_unit != ACE_player) exitWith {true};`
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2016-01-03 11:01:14 -06:00 |
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commy2
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3974c255a0
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fix usage of deprectated fired XEH, fix #3088
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2016-01-03 15:27:16 +01:00 |
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commy2
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d25d79c485
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Goggles Code refactoring initial commit
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2015-09-29 16:22:57 +02:00 |
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Garth L-H de Wet
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fc18cb443f
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Converted Goggles to use ACE/CBA macros.
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2015-01-18 23:50:45 +02:00 |
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