Dedmen Miller
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e2ac18a05d
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[WIP] Fix script errors reporting wrong line numbers (#6407)
* advanced_ballistics
* advanced_fatigue
* advanced_throwing
* ai
* aircraft
* arsenal
* atragmx
* attach
* backpacks
* ballistics
* captives
* cargo
* chemlights
* common
* concertina_wire
* cookoff
* dagr
* disarming
* disposable
* dogtags
* dragging
* explosives
* fastroping
* fcs
* finger
* frag
* gestures
* gforces
* goggles
* grenades
* gunbag
* hearing
* hitreactions
* huntir
* interact_menu
* interaction
* inventory
* kestrel4500
* laser
* laserpointer
* logistics_uavbattery
* logistics_wirecutter
* magazinerepack
* map
* map_gestures
* maptools
* markers
* medical
* medical_ai
* medical_blood
* medical_menu
* microdagr
* minedetector
* missileguidance
* missionmodules
* mk6mortar
* modules
* movement
* nametags
* nightvision
* nlaw
* optics
* optionsmenu
* overheating
* overpressure
* parachute
* pylons
* quickmount
* rangecard
* rearm
* recoil
* refuel
* reload
* reloadlaunchers
* repair
* respawn
* safemode
* sandbag
* scopes
* slideshow
* spectator
* spottingscope
* switchunits
* tacticalladder
* tagging
* trenches
* tripod
* ui
* vector
* vehiclelock
* vehicles
* viewdistance
* weaponselect
* weather
* winddeflection
* yardage450
* zeus
* arsenal defines.hpp
* optionals
* DEBUG_MODE_FULL 1
* DEBUG_MODE_FULL 2
* Manual fixes
* Add SQF Validator check for #include after block comment
* explosives fnc_openTimerUI
* fix uniqueItems
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2018-09-17 14:19:29 -05:00 |
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Phyma
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ffaa195fe5
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Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
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2017-06-08 15:31:51 +02:00 |
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esteldunedain
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fe66d93275
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Added ignore private warnings + trace
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2016-02-06 17:07:05 -03:00 |
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esteldunedain
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a084373574
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Apply the ufeh to ACE_Disposable
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2016-02-06 16:39:08 -03:00 |
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commy2
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e56e18bff3
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Code cleanup 1.54
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2016-01-06 22:42:02 +01:00 |
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commy2
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ca9b909e75
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fix CBA_fnc capitalization
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2015-11-30 16:45:20 +01:00 |
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commy2
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38422e6586
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fix missing magazines after certain scenarios
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2015-10-04 01:26:38 +02:00 |
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commy2
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2e48a92eef
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fix ai seemingly reloading disposable launcher at mission start, fix #2508
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2015-09-18 22:25:09 +02:00 |
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PabstMirror
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512011a756
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Remove Debug Code
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2015-08-10 15:16:16 -05:00 |
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PabstMirror
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47b18b2b39
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Cleanup disposables also fix #2090 (alt add for AI)
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2015-08-10 15:12:42 -05:00 |
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Glowbal
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e5eaefafdb
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fixed #2097 - script error because of global variable in params
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2015-08-10 09:51:14 +02:00 |
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PabstMirror
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dc06927418
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missing ;
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2015-08-09 13:57:39 -05:00 |
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jokoho48
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fab0eee5dd
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corrected some small point
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2015-08-09 15:28:11 +02:00 |
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jokoho48
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b23f9c0de2
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Code cleanup of Disposable module
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2015-08-09 05:25:19 +02:00 |
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PabstMirror
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0e6f76b50b
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Cannot drop attachements because of duplication
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2015-03-21 10:35:21 -05:00 |
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PabstMirror
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ad12904ca4
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minor formating
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2015-03-19 20:37:36 -05:00 |
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PabstMirror
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0c88b92eba
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Condense AI func, and drop attachements
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2015-03-19 20:24:14 -05:00 |
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PabstMirror
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9935ac57bd
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Base Cleanup
Headers
Formating
Small optimizations
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2015-02-19 19:32:41 -06:00 |
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PabstMirror
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c550d5dab6
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remove debug and add sanity checks
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2015-01-13 19:38:00 -06:00 |
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PabstMirror
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de51a61180
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convert spawn to perFrame
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2015-01-13 19:30:25 -06:00 |
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PabstMirror
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78d9ce6d7d
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needs testing
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2015-01-13 16:53:48 -06:00 |
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PabstMirror
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1648def53f
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first pass
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2015-01-13 13:12:37 -06:00 |
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PabstMirror
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629c0f92db
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Base Port
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2015-01-13 12:32:05 -06:00 |
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