Commit Graph

8 Commits

Author SHA1 Message Date
SilentSpike
4466f9e785
Strip medical component (#6442)
* Move litter to `treatment`
* Move eden object attributes to `treatment`
* Move treatment items to `treatment`
* Move bodybag handling to `treatment`
* Move state conditions to `statemachine`
* Move radio addon handling to `feedback`
* Move medical macros to `engine`
* Move medical extension to `damage`
* Fix texture and material paths after move
* Remove duplicate medical menu config
* Remove old faction class
* Remove a bunch of old code
2018-07-18 19:13:25 +01:00
ulteq
7d6edd6c41 Brought the SQF variant of the woundsHandler back (for linux servers) 2016-12-06 10:59:29 +01:00
ulteq
a5ce5b4a34 Medical Rewrite - Continued (#4744) 2016-12-05 21:34:20 +01:00
commy2
5a19d4884b disable debug medical_damage 2016-09-27 19:22:54 +02:00
commy2
5e35204811 woundHandler(SQF), fixes, improvements, more consistent variable naming 2016-09-27 17:29:49 +02:00
commy2
9f6baca424 port injury parse fnc to medical damage 2016-09-26 20:25:14 +02:00
commy2
602d074898 integrate medical-engine handledamage into medical-damage component 2016-08-27 09:39:24 +02:00
Glowbal
3aa88c80bf Add first step in medical rewrite
Split up medical core and medical damage. Move out all other functionality
2016-06-30 17:33:29 +02:00