ulteq
87d1f7c281
Fixes: https://github.com/acemod/ACE3/pull/909#issuecomment-97377112
2015-04-29 12:24:56 +02:00
PabstMirror
e56838be36
Private Variables
2015-04-29 00:05:02 -05:00
esteldunedain
765ae4ee64
Merge branch 'master' into tabCleanup
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Conflicts:
addons/explosives/functions/fnc_addClacker.sqf
addons/explosives/functions/fnc_detonateExplosive.sqf
addons/explosives/functions/fnc_getPlacedExplosives.sqf
addons/explosives/functions/fnc_openDetonateUI.sqf
addons/explosives/functions/fnc_openPlaceUI.sqf
addons/explosives/functions/fnc_openTransmitterUI.sqf
addons/explosives/functions/fnc_openTriggerSelectionUI.sqf
addons/explosives/functions/fnc_placeExplosive.sqf
addons/explosives/functions/fnc_place_Approve.sqf
addons/explosives/functions/fnc_setPosition.sqf
2015-04-07 15:00:56 -03:00
Garth L-H de Wet
9d7d71b1b1
Changed the tabs to 4 spaces. Hopefully.
2015-04-06 22:20:11 +02:00
jaynus
1bb6be5654
Cleaning up of all tabs in source code files.
2015-04-06 09:22:43 -07:00
Garth L-H de Wet
452947148a
Random clean ups and explosive can now detonate with their object.
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Defuse object doesn't get cleaned up on it's own. But if a player comes near it with interact menu on it will get cleaned up.
2015-04-01 20:43:18 +02:00
Garth L-H de Wet
c020128f0e
Made explosives use children action points rather than the listbox at all points.
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Added the ability to defuse on explosives. "on explosives", there is a helper object that handles defusing.
Known issue, it appears that the attachTo explosives don't detonate. This means the currently approach should be changed to a object variable method, instead of an attached object method.
2015-03-31 23:20:32 +02:00
Garth L-H de Wet
c96882dd02
Fixed incorrect header comment for explosives.
2015-02-02 11:42:14 +02:00
Garth L-H de Wet
2440e4fa69
Fixed incorrect indenting with headers in explosives.
2015-02-02 10:35:17 +02:00
Garth L-H de Wet
eafc9e659c
Fixed the headers of the explosives system to be the correct style.
2015-02-01 20:38:15 +02:00
Garth L-H de Wet
0e09d5de67
Added the function's script_component.hpp that includes the correct file. To reduce potential pain areas if a rename occurs.
2015-01-13 23:21:31 +02:00
Garth L-H de Wet
bfd9aedfa0
Updated pathing for script_component.hpp and updated images to use PATHTOF.
2015-01-12 19:11:43 +02:00
Garth L-H de Wet
5e67de4d66
Ported AGM_Explosives to ace.
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Marked locations where Scheduled Delay Execution will probably need to be used.
2015-01-12 11:48:26 +02:00