Commit Graph

32 Commits

Author SHA1 Message Date
PabstMirror
2467fa7b0c Fix empty callbacks in medical/repair 2016-02-21 11:34:25 -06:00
Ivan Krouglyi
0a226b5ee9 Update fnc_treatment_success.sqf
Error at 84 line - you forget ";"
2016-02-13 03:29:42 +03:00
PabstMirror
fb0738bd30 Merge branch 'master' into release 2015-12-31 20:27:26 -06:00
PabstMirror
e9be05209a Fix litter for adv - Add bloody p3d for Pack/qClot
Fix #2950
Get correct bloodLossOnSelection for both basic and advanced
Adds bloody versions of packing bandage and quickClot
2015-12-10 22:58:44 -06:00
commy2
5a1aae6028 manual merge 2015-11-30 17:44:15 +01:00
commy2
a9ebcf8543 fix setVariable and getVariable capitalization 2015-11-30 17:27:09 +01:00
PabstMirror
988a5c76bb Medical - 1.54 Changes
1.54 Armor
Translate selectiosn to hitpoints
Calc newDamage using hitIndex (because sel is translated)
Fix isFalling never being reset

Cache hitpointIndex to reset damage

Normalize Limb Armor to 1.54

Cleanup

Cleanup
2015-11-25 11:49:20 -06:00
commy2
a09ca8fb80 tweak doAnimation switchMove to do no akward camera jumps whenever possible, fix #2474 2015-09-17 12:23:56 +02:00
Glowbal
3d342ece20 Fixes #2156 Animation is still played even if you cancel any treatment 2015-09-05 11:04:11 +02:00
Glowbal
8c6f896164 fixed script error when canceling treatment actions 2015-08-31 13:00:17 +02:00
jokoho48
260b048da4 some more Improvements 2015-08-23 14:13:55 +02:00
jokoho48
19dd55147a Code Cleanup Medical Module (Part 4). 2015-08-22 19:47:23 +02:00
Glowbal
364e0455ee Merge branch 'master' into medical-menu 2015-08-08 17:55:43 +02:00
Glowbal
be00f7ffe4 Merge pull request #2000 from acemod/treatmentResetWeaponMode
Treatment reset weapon mode
2015-08-08 14:20:10 +02:00
Glowbal
5ac2972573 Added local event upon successful treatment. 2015-08-06 23:50:44 +02:00
PabstMirror
6ab72e905c #1807 - Clean bandages if no damage on hitpoint 2015-08-05 17:32:00 -05:00
PabstMirror
710135ae3f Opps 2015-08-03 21:49:16 -05:00
PabstMirror
fa49842c53 #1866 - Restore weapon mode after treatment 2015-08-03 19:57:49 -05:00
PabstMirror
cbd74d768b Medical - Don't play *_medic anims at end 2015-07-23 02:43:19 -05:00
PabstMirror
8dbca1d3de Start vital tracking after treatment 2015-05-14 22:18:53 -05:00
Glowbal
ae47c78552 Make treatment execute before createLitter 2015-05-04 00:20:28 +02:00
PabstMirror
eb5af0cd89 Medical Private Variables 2015-04-30 01:17:26 -05:00
Glowbal
f7719f0e0a tab 2015-04-20 22:08:31 +02:00
Glowbal
eb731b1169 fixes #653 2015-04-17 21:07:09 +02:00
jaynus
1bb6be5654 Cleaning up of all tabs in source code files. 2015-04-06 09:22:43 -07:00
Glowbal
32625b446b fixed animation being reset even when inside a vehicle 2015-04-05 13:03:09 +02:00
Glowbal
2420db78a1 CreateLitter now supports conditions and is selection specific.
Format:
litter[] = {
   {"SelectionName", "Condition", {"litterClassname"} },
   ...
};

The array with litter classnames also support 2d arrays. ie:
{"SelectionName", "Condition", {{"litterClassname"}} }
Of array entries it will select a random classname.
2015-04-04 20:20:29 +02:00
Glowbal
7f45d25ee5 Added litter for medical treatment 2015-04-04 01:42:13 +02:00
Glowbal
05389e7e25 Implemented useItems for treatment (basic and adv)
Will remove items on treatment start. Add again on treatmentFailure.
Based upon consumeItem config setting.
2015-04-03 22:40:36 +02:00
Glowbal
f322884176 Added medical settings module 2015-03-06 22:54:44 +01:00
KoffeinFlummi
1689829f93 Get treatment callback structure working 2015-02-28 22:10:20 +01:00
KoffeinFlummi
424f156977 Various Cleanups 2015-02-28 20:46:36 +01:00