Commit Graph

430 Commits

Author SHA1 Message Date
Whigital
b2b3149d1d
RHSUSF Compat - Fix A-10A 30mm 5:1 DU:HEI mag rearm (#8972) 2022-08-20 16:18:01 -05:00
Whigital
fc17697ef7
Overpressure - Fix backblast originating at projectile (#8985)
* Overpressure - Fix backblast originating at the projectile

* RHSUSF - Improve backblast for shoulder launchers

* RHSAFRF - Improve backblast for shoulder launchers

* RHSGREF - Improve backblast for shoulder launchers

* RHSSAF - Improve backblast for shoulder launchers

* Overpressure - Simplify projectile offset and cache lookups

* Overpressure - Remove parentheses and use array as hash key

* Overpressure - Rename caching function and move lookup
2022-08-01 18:32:02 +01:00
Whigital
cd9372a8e1
RHSSAF Compat - Disable vanilla use action on explosives (#8982) 2022-07-30 18:09:02 -05:00
RcINS
904310c99a
Translation - Add Simplified Chinese translation (#8984)
* Complete Simplified Chinese translation

* Slight tweak translation
2022-07-30 18:08:44 -05:00
Psycool
57893f311d
KoreanTranslation (#8937)
Someone has returned all the translations in Korean to English. there is no need to return them.
2022-06-21 13:35:06 -05:00
Apricot
74e49d1f5a
Translations - Add and Improve Missing Japanese (#8924)
* Japanese Translation Update

Fill missing Japanese translation and Weird translation fixes made long ago.

* Remove Corner Bracket and change it to apostrophe

* Update STR_ACE_Common_unloadWeapon

* Update SunflowerSeeds Description
2022-05-27 14:06:51 -05:00
PabstMirror
a4258f3587
Viewports (#8480)
* Viewports

* Support mem-points

* Update CfgVehicles.hpp

* Add some docs

* Cleanup Debugging

* Update addons/viewports/dev/debugPoints.sqf

Co-authored-by: Dystopian <sddex@ya.ru>

* Update addons/viewports/dev/debugPoints.sqf

Co-authored-by: Dystopian <sddex@ya.ru>

* Update addons/viewports/functions/fnc_eachFrame.sqf

Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>

* configProperties / 3den macro

* Update viewports-framework.md

* Update viewports-framework.md

* Add compats for rhs btrs

* Update addons/viewports/dev/debugPoints.sqf

Co-authored-by: Drofseh <Drofseh@users.noreply.github.com>

Co-authored-by: Dystopian <sddex@ya.ru>
Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>
Co-authored-by: Drofseh <Drofseh@users.noreply.github.com>
2022-05-17 11:55:09 -05:00
Filip Maciejewski
c66304daf9
Explosives - SOG Compat - Fix Spiked ammo box placing wrong ammo type (#8914)
* Explosives - SOG Compat - Fix Spiked ammo box placing wrong ammo type

* Add vn_pavn_ammo pDrive dummy file
2022-05-15 18:48:39 -05:00
Filip Maciejewski
ef651091fe
Explosives - SOG Compat - Fix punji traps handler not working (#8913) 2022-05-15 15:00:47 -05:00
Björn Dahlgren
e0a3bd65ab
Cleanup FRIES macro and fix UBC issues in RHS Compats (#8842) 2022-05-09 20:54:42 -05:00
Psycool
61f74831a1
Korean Translation 100% done (#8899)
* Korean Translation 100% done

fixed typos, changing the Korean transliteration of proper nouns, and changing the meaning of the original to a more understandable interpretation without compromising the transmission of the original

* Something Edited

edit incorrect translation and add typo correction
2022-05-09 20:28:28 -05:00
GhostIsSpooky
3b62af6131
SOG Compat - Fix remote punji traps not causing damage (#8755)
* Initial commit

* derp

* fix derp

* fix derp again

* don't code without coffee

* damage locality is weird, bi pls fix

* Update fnc_handlePunjiTrapTrigger.sqf

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2022-03-07 12:25:55 -06:00
Björn Dahlgren
b1451d75f0
GM Compat - Fix explosives not being placeable (#8739)
* GM Compat - Fix explosives not being placeable

* Copy config properties from petn to plnp
2022-03-07 12:24:52 -06:00
Whigital
e7a827b875
Add RHSGREF UH-1H fastroping capability (#8748) 2022-03-06 13:33:42 -06:00
Whigital
f54278c9fc
Fix RHS_UH1Y (#8742) 2022-03-06 13:33:31 -06:00
Mateusz Cyraniak
cae743ae31
fix: changed SOG tow_missile mass (#8820)
Mass of CSW TOW missile was over twice the largest available backpack, making it impossible to use.
2022-02-17 11:14:09 -06:00
GhostIsSpooky
8cf900a1bc
RHS Compat - Improve AK104/5 barrel length (#8810) 2022-02-15 16:08:29 -06:00
RcINS
7197be2f49
Localization - Improve Simplified Chinese (#8781)
* Improve Chinese translation

* Optional Compat SOG and Tracers Simplified Chinese

* Fix settings string not correctly localized

* Fix mode of heli minigun have no realistic name

* Fix Regex replace flaw

* fix merge

* Various improvements

* Translate CSW, fix short name not short

* Trim

* Magazines naming

* Minor tweak

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2022-02-14 15:57:50 -06:00
Mateusz Cyraniak
a43af828b4
SOG Compat - Fix M1919 ammo not showing in arsenal (#8815)
vn_m1919_v_250_mag magazine has scopeArsenal attribute set to 0 so compat needs to address it.
2022-02-08 18:05:58 -06:00
GhostIsSpooky
70d637bcb6
fix stringtables (#8809) 2022-02-03 17:19:11 -06:00
GhostIsSpooky
9ff5d34ce7
Common - Add cache to fnc_isModLoaded (#8794)
* add isModLoaded cache

* add missing brackets

* missed one

* Update fnc_handlePunjiTrapDamage.sqf

* Update fnc_isModLoaded.sqf

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2022-01-30 11:56:20 -06:00
GhostIsSpooky
82e59f0578
RHS Compats - Add [CSW] prefix to magazines (#8798)
* afrf csw prefix

* rhsusf magazines

* fix stringtable erros

* fix stringtables, second attempt

* missing STR_

* Add missing hyphen and capitalize F

Co-authored-by: Serg Vergun <1197314+severgun@users.noreply.github.com>
2022-01-30 11:55:46 -06:00
Whigital
1ea81f09a5
Fix RHS LMGs being classed as closed bolt systems (#8793) 2022-01-25 19:33:05 -06:00
jtj5283449
4d53d9ce44
Translation - Korean v2.0 (#8768)
* Add files via upload

* Add files via upload

* Delete stringtable.xml

* Delete advanced_ballistics directory

* Add files via upload

* Add files via upload

* Add files via upload

* Normalize line endings

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2022-01-12 14:41:09 -06:00
Ellis Nielsen
5332059738
SOG Compat - Remove Vanilla systems left in CfgVehicles (#8708)
* init commit

* review changes

* removed Land_vn_building_base import

* case sensitive includes

* changed to use script_component.hpp

* config style

* config style

* config style

* config style

* revert to define

* defines.hpp

* defines.hpp

Co-authored-by: commy2 <commy-2@gmx.de>
2021-12-18 17:14:15 -06:00
Whigital
c6ed114758
Compats - Fix RHSUSF water Jerry Can having refuel actions (#8717) 2021-12-17 18:35:41 +01:00
Whigital
efa1980990
Compats - Add SOG helmet hearing and dust protection (#8718) 2021-12-17 10:48:22 -06:00
PabstMirror
8cea7f4007
RHS Compats - Fix various UBCs (#8688) 2021-11-28 02:11:39 +01:00
Filip Maciejewski
604f169ba5
Repair - Support all modded toolkits (#8595) 2021-11-11 12:41:25 +01:00
Zman6258
f8e06b49a2
SOG Compat - Add isDamageAllowed check to punji damage handler (#8670)
* SOG Compat - Exclude invulnerable units from punji damage handler

Title. Previously, even units with damage disabled would still have wounds added upon triggering punji traps.

* Implement lazy select

Co-authored-by: commy2 <commy-2@gmx.de>

Co-authored-by: commy2 <commy-2@gmx.de>
2021-11-09 13:49:36 -06:00
PabstMirror
7bc6fdfa66
Cleanup - Trim all trailing whitespace (#8651) 2021-10-30 16:42:03 -05:00
Dedmen Miller
b36dac75bf
RHS USAF Compat - Add RHS Jerrycan as usable Jerrycan (#8603)
* Add RHS Jerrycan as usable Jarrycan

* Make RHS Jerrycan cargo loadable

* Support both jerrycan camo's

* Add missing canLoad property

* Update optionals/compat_rhs_usf3/CfgVehicles.hpp

Co-authored-by: jonpas <jonpas33@gmail.com>
2021-10-25 18:18:40 -05:00
ZluskeN
909a38bc59
SOG Compat - Barrel swapping for M60, PK and M63A (#8582) 2021-10-24 12:59:41 -05:00
jonpas
f97359cf5f
GM Compat - Credit and cleanup (#8579) 2021-10-22 21:02:05 +02:00
ZluskeN
2252eab2f3
SOG Compat - Jam types and Open bolts (#8563)
* SOG Compat - Jam types and Open bolts

- Machineguns and SMGs fire from open bolts
- Fire and Dud Jam types for Grenade Launchers, Revolvers and Shotguns

* Update CfgWeapons.hpp

* Update pistols.hpp

* Update weapons.hpp
2021-10-19 15:26:00 -05:00
ZluskeN
845b813672
GM Compat - Jam types and Open bolts (#8559)
* GM Compat - Jam Types and Open Bolts

- Belt-fed Machineguns and SMGs fire from open bolts
- Fire and Dud Jam types for Grenade Launchers and Flare Guns

* Update optionals/compat_gm/CfgWeapons.hpp

Co-authored-by: Björn Dahlgren <bjorn@dahlgren.io>

* Update optionals/compat_gm/CfgWeapons.hpp

Co-authored-by: Björn Dahlgren <bjorn@dahlgren.io>

* Update optionals/compat_gm/CfgWeapons.hpp

Co-authored-by: Björn Dahlgren <bjorn@dahlgren.io>

* Update optionals/compat_gm/CfgWeapons.hpp

Co-authored-by: Björn Dahlgren <bjorn@dahlgren.io>

* Update optionals/compat_gm/CfgWeapons.hpp

Co-authored-by: Björn Dahlgren <bjorn@dahlgren.io>

* Update optionals/compat_gm/CfgWeapons.hpp

Co-authored-by: Björn Dahlgren <bjorn@dahlgren.io>

* Update optionals/compat_gm/CfgWeapons.hpp

Co-authored-by: Björn Dahlgren <bjorn@dahlgren.io>

* Update CfgWeapons.hpp

Co-authored-by: Björn Dahlgren <bjorn@dahlgren.io>
2021-10-18 22:50:04 -05:00
mharis001
ddbfc3090c
Overheating - Fix invalid jamTypesAllowed arrays (#8560) 2021-10-18 19:05:40 -05:00
PabstMirror
36b9f35ada
Sog Compat - fix csw_m1919a6 string (#8557) 2021-10-18 12:50:15 -05:00
Björn Dahlgren
b12af1e0b5
General - Format config classes with consistent spacing (#8550) 2021-10-18 11:56:43 -05:00
Björn Dahlgren
e1185def3b
GM Compat - Fix inheritance issues (#8546) 2021-10-17 22:15:27 +02:00
ZluskeN
88eb4c6cd3
Add ACE support for SOG M63A (#8545)
The ammo for M63A Belt-fed version was not classified as a Belt
2021-10-17 15:01:21 -05:00
Laid3acK
e6bc44225f
R3F/RHS Compat - Add Ace vehicle damage incendiary (#8537)
* ace_vehicle_damage_incendiary

* ace_vehicle_damage_incendiary
2021-10-16 21:14:13 -05:00
PabstMirror
93b7722716
General - Cleanup CfgPatches unit/weapon arrays (#8524)
* General - Cleanup CfgPatches unit/weapon arrays
add test tool
fix refuel pump
fix flashlight pistol transport type
fix iDAB reammo box

* Update config.cpp
2021-10-15 13:48:33 -05:00
PabstMirror
916346ae59
General - Format config class defines to coding guidelines (+tool) (#8520)
* General - Format config class defines to coding guidelines (+tool)

* Update tools/config_style_checker.py

Co-authored-by: jonpas <jonpas33@gmail.com>

* Update tools/config_style_checker.py

Co-authored-by: jonpas <jonpas33@gmail.com>

Co-authored-by: jonpas <jonpas33@gmail.com>
2021-10-15 13:47:05 -05:00
PabstMirror
72b63f4394
Various - use compile_script macro for new addons (#8516) 2021-10-15 12:53:44 -05:00
PabstMirror
c9aa690a4d
various - cleanup maintainers in readmes (#8517) 2021-10-15 12:25:42 -05:00
Brandon Danyluk
c4156a6888
Add Vehicle Damage (ACE2 port) & Enhance Cook-Off (#7565)
* Initital port of ACE2 Vehicle Damage

* Add fire damage and burning people

* Migrate vehicle damge stuff from cookoff. Change cookoff function to enhance effect.

* Minor tweaks

* Add incendiary values to all applicable ammunition. Add engine fire/smoke if hit enough

* Handle car damage more elegantly.

* Added ability to create fire sources arbitrarily

* tweaks

* Add chance to detonate after cookoff

* disable compile cache

* Move blown-off turret config to vehicle damage. Add settings inititalized EH for initializing off settings

* tabs->spaces

* Various code improvements

* Change to count loop for deleting effects

* update addon requirements

* remove vanilla config requirements

* Add RHS compatability

* RHS compat. Various QOL fixes/changes

* Various tweaks to compats and code.

* High-Explosive damage tweak

* Change how penetration is calculated for parts

* Fix RHS compat

* Create setting for flare effect

* increase burning scream sounds

* swap out file name for snake_case

* move incendiary values out of vehicle damage. remove medical dependency

* vehicle_dammage - update all refs to snake

* sqf fixes

* fix fire string package caps

* fix pboprefix

* Default setting to on

* Add variables to enable/disable ring fire to avoid goofy looking vehicles. Enhance how particles are cleaned up. Remove advanced penetration simulation. Change how fire intensity is calculated. Add setting to "disable" vehicle after cookoff

* Fix bug where event handler wasn't giving the damage last.

* change to snake

* fix build errors

* Fix UBC

* Fix Order of Operations

* avoid O^2 events

* Make sure that no damage processing happens on dead units

* Change some if statements

* Keep track of player's death to stop various things

* add quotes to right middle wheen

* Add VD documentation

* fire docs

* Code quality fixes

* Clarify documentation

* define IDD

* switch global -> server

* Add newline between header and first code statement

* stop the dead from suffering

Its hard to tell when a unit is dead or in spectator, so check the config of the unit to determine it.

* Add settings to disable cook-off effects

* Delete effects if vehicle is deleted before cookoff occurs. Don't cookoff player ammo. Throw weapon better

* Move fire into own PR

* fix tabs and macro

* Shuffle crew indices so that a random person is first on the list to be injured each time

* fix effects not clearing

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2021-10-14 10:49:27 -05:00
nomisum
7009404d39
Add Global Mobilization Compatibility (#7835)
* GM Compat

add GM Compat addon - it's #7835 without fastroping & refuel changes
* plus compat_gm moved into optionals
* plus a few whitespace fixes

Co-authored-by: jonpas <jonpas33@gmail.com>
Co-authored-by: Fusselwurm <fusselwurm@gmail.com>

* add ACE CSW dep (see script_component.hpp)

* warn about missiong compat_gm if GM is loaded

* move medic tents to EGVAR(medical,facilities) array thing

* add pDumbs

Co-authored-by: jonpas <jonpas33@gmail.com>
Co-authored-by: Fusselwurm <fusselwurm@gmail.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2021-10-14 10:48:54 -05:00
Drofseh
f83c605958
Overheating - Add cook off and rate of fire features and additional customization settings (#8064)
* Add jamming coef to change or disable jamming.

* change max to 5

* add setting for overheating effects distance, unjaming on barrel swap, increase rate of fire with heat

- add setting for overheating effects distance
- add unjaming on barrel swap, with setting
- add increase rate of fire with heat, with setting
- fix some formatting

* little tweaks

* add overheating cookoff feature

- add overheating cookoff feature
- add documentation
- bugfixes/improvements

* Update ace3-config-entries.md

* Update overheating-framework.md

* Update addons/overheating/XEH_postInit.sqf

Co-authored-by: jonpas <jonpas33@gmail.com>

* Update addons/overheating/XEH_postInit.sqf

Co-authored-by: jonpas <jonpas33@gmail.com>

* Update addons/overheating/functions/fnc_firedEH.sqf

Co-authored-by: jonpas <jonpas33@gmail.com>

* Update addons/overheating/stringtable.xml

Co-authored-by: jonpas <jonpas33@gmail.com>

* Update docs/wiki/feature/overheating.md

Co-authored-by: jonpas <jonpas33@gmail.com>

* Update addons/overheating/stringtable.xml

Co-authored-by: jonpas <jonpas33@gmail.com>

* Update addons/overheating/functions/fnc_jamWeapon.sqf

Co-authored-by: jonpas <jonpas33@gmail.com>

* Update addons/overheating/functions/fnc_jamWeapon.sqf

Co-authored-by: jonpas <jonpas33@gmail.com>

* remove extra underwater cooling, make cookoffCoef enable cookoff

- add coef setting for heat generation per shot
- merge cookoff setting into cookoff coef setting
- remove check for water that increased cooling
- change max rof increase from heat to 10%
- change ammo heating to a less linear formula
- change cookoffCoef to effect inginition tempurature instead of heat amount
- delay cookoff shot until any firing animation is done
- update strings based on feedback

* Update stringtable.xml

* add cookoff notification

* improvements from play testing

- move ammo heat loop into seperate function with a tighter loop
- factor rain into cooling calculation
- handle cooling while swimming
- merge cookoff take event handler into fnc_handleTakeEH
- fix case where cookoff could potentially come from underbarrel weapon muzzle
- only add TakeEH if required by enabled settings
- improve cookoff muzzle/mode handling

* fix missing semi that I swear I already fixed before pushing

* Update overheating-framework.md

* Update fnc_updateAmmoTemperature.sqf

* include wind speed in cooling calculation

* cool with X

- add ace interactions to allow cooling with water sources when Ace X is loaded
- add documentation for cooling
- move getting barrel mass to a function

* documentation formatting

* Add config array for weapon jam types, as not all weapon can get all types IRL.

* remove variable that's not required

* add some compat entries for RHS

* fix merge conflict

* fix a happy little accident

* move to CBA settings, minor styling.

* Update error message in fnc_jamWeapon.sqf

Co-authored-by: jonpas <jonpas33@gmail.com>

* Apply suggestions from code review

Co-authored-by: TyroneMF <TyroneMF@hotmail.com>

Co-authored-by: jonpas <jonpas33@gmail.com>
Co-authored-by: TyroneMF <TyroneMF@hotmail.com>
2021-10-14 10:47:52 -05:00
Krzyciu
4f0fea8d67
Translations - Polish (#8497)
Add missing Polish translations
2021-10-11 00:27:06 +02:00