Commit Graph

13 Commits

Author SHA1 Message Date
BrettMayson
836be21f2d
Tools - HEMTT PW3 fixes (#9585)
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-11-01 02:29:59 +01:00
PabstMirror
efe09682cc
Add SQFC support (#8235)
* sqfc

compile_script
cba 3.15.5 and update make.py

* \n

Co-authored-by: jonpas <jonpas33@gmail.com>

* Update make.py

Co-authored-by: jonpas <jonpas33@gmail.com>
2021-09-03 19:08:34 -05:00
PabstMirror
01eabdb1df Cleanup spacing on call COMPILE_FILE 2019-02-14 12:43:02 -06:00
PabstMirror
f69142dd45 Hearing - New XEH, Fix dead effects, Medical var (#3802)
* Hearing - New XEH, Fix dead effects, Medical var

* Use setHearingCapability

* Cleanup dead player vol update

* Don't change global hearing in medical

* Fix exitWith
2016-05-20 11:23:14 -05:00
commy2
46a239f9f6 precompile on game start 2016-02-22 15:20:36 +01:00
PabstMirror
87b9ff9785 Hearing - Reset earplugs on respawn, addItem setting
Fix #2835 - readd item on respawn
Fix #2837 - setVariable false on respawn
2015-11-10 20:44:55 -06:00
PabstMirror
910bb151e2 #1988 - Boost explosive hearing damage 2015-08-30 01:47:40 -05:00
PabstMirror
e747234443 Cleanup Spelling 2015-04-20 02:17:47 -05:00
PabstMirror
dac3047fca Use AllVehicles Instead of CAManBase 2015-04-10 22:16:33 -05:00
Nicolás Badano
5b91996c69 Add hearing module and additional customization parameters:
- Enable/Disable combat deafness altogether (default on)
- Volume when using earbuds (default 50%)
- Volume when unconscious (default 40%)
2015-03-16 20:28:37 -03:00
Nicolás Badano
b9c2af8dfe hearing: final fixes 2015-01-13 23:00:48 -03:00
Nicolás Badano
e7c3b0db18 hearing: various fixes 2015-01-13 22:41:53 -03:00
Nicolás Badano
5d6fd9ab3e CBAfy AGM_Hearing 2015-01-13 01:17:52 -03:00