* Add removeCargoItem function to cargo module
* Fix documentation typos
* Fix header 'public' field
Of course it's a public function, that's the whole point!
* Fix spelling
* Add missing then command
* Work better with objects
* After-test fixes
* Also update wiki
* Overhaul
* Make the event more robust
* Fix logic & shorten docs
* Add fast mouse actions to refuel
* nobody seen that
* Add interaction condition and refuel on ladder
* Add car hit, fix change weapon on uncon
* Replace objNull with nil in setVar, unify var names
* Delete *ConnectNozzle functions
* Delete reset* functions
* Add public function and eden attributes
* Remove static actions from RHS compat
* Remove statusEffect_set on respawn
* Fix dual menu, add deprecating message
* Optimize fnc_takeNozzle
* Cleanup
Hard to find a reference for this, but figure it is useful to others as it's fairly common in older HEAT shells (WW2 stuff is why this even came to my attention) and modern fast-acting explosives.
It's a bit of an approximation as I had to interpolate the value of the first reference so that it was correct relative to the other values on our wiki (by using two other explosives common to both tables). The second reference in fps converts to roughly the same value in m/s so I'm content to call it good.
References:
http://axpro.mines.edu/documents/MNGN%20444_Fragmentation%20and%20Safety%20Distances%20_Examples.pdf, p.3
http://dtic.mil/dtic/tr/fulltext/u2/783941.pdf, p.25
* Update settings-framework.md
Modifications and extensions.
* Update settings-framework.md
Replacement of the bulleted list with a numbered list, as the steps are in chronological order. Removal of superfluous text.
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes#3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup