GhostIsSpooky
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998f86f034
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General - Move to CBA Settings (#8461)
* first pass
* second pass
* third pass
* final pass
* missing commas
* newlines
* switch to cba eventhandler
* newlines, formatting
* laser - movedToSQF
* add logging to ace_common_fnc_cbaSettings_loadFromConfig
* Update initSettings.sqf
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
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2021-10-11 15:48:30 -05:00 |
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PabstMirror
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a3c50a6c76
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Add dev macro to quickly recompile functions (#4699)
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2016-11-23 13:35:25 -06:00 |
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commy2
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46a239f9f6
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precompile on game start
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2016-02-22 15:20:36 +01:00 |
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esteldunedain
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38c4b1dc81
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Add a diagnose script to detect incompatibilities between vanilla and ab initial velocities
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2016-02-19 00:45:00 -03:00 |
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jokoho48
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e41ce78dbb
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Code Test PFH
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2015-08-16 19:49:47 +02:00 |
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ulteq
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26843dad88
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Merge pull request #1057 from acemod/abConfigCaching
Config caching (advanced ballistics)
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2015-05-13 11:30:21 +02:00 |
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ulteq
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b03333c9e8
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Moved all wind calculations into the weather module
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2015-05-11 10:59:07 +02:00 |
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ulteq
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03fd740f8e
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Config caching is now done in the uiNamespace
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2015-05-08 18:43:26 +02:00 |
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ulteq
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89e33dc177
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Refactored the weather module:
* No changes in functionality
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2015-04-20 13:54:22 +02:00 |
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ulteq
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c532742a5b
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Overworked the module settings (WIP)
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2015-04-12 11:48:21 +02:00 |
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ulteq
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26c8f9588a
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AdvancedBallistics is now always using the dll extension
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2015-04-07 21:22:58 +02:00 |
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esteldunedain
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6f89233e12
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Move wind info display to weather
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2015-04-06 00:02:34 -03:00 |
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ulteq
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93eaaeb8e2
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Added new advanced_ballistics module
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2015-04-05 21:08:55 +02:00 |
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