johnb432
b7f48a912f
IR Light - Fix bad item replacements and switching to primary weapons ( #10119 )
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* Fix bad item replacements and switching to primary weapons
* Update addons/irlight/functions/fnc_initItemContextMenu.sqf
* Update fnc_initItemContextMenu.sqf
* Remove unused funtions
* Various fixes/tweaks
- Added a weapon parameter to `switchAttachmentMode`
- Made `switchPersistentLaser` take pointer switching into account
- Fixed IR light attachments being added to the wrong weapon
2024-08-11 08:08:50 -07:00
johnb432
7838dea543
Common - Improve persistent lights/lasers ( #10118 )
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* Improve persistent lasers
* Update addons/common/functions/fnc_switchPersistentLaser.sqf
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
* Fix inventory changes toggling laser, removed alignment code
* Update addons/common/functions/fnc_switchPersistentLaser.sqf
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
* Added API for setting weapon lights/lasers
* Fix undefined variables
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Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2024-08-08 01:01:39 -07:00
jonpas
742626ff1a
General - Relative script_component.hpp
includes ( #9378 )
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Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-09-12 20:58:10 +02:00
Dedmen Miller
e2ac18a05d
[WIP] Fix script errors reporting wrong line numbers ( #6407 )
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* advanced_ballistics
* advanced_fatigue
* advanced_throwing
* ai
* aircraft
* arsenal
* atragmx
* attach
* backpacks
* ballistics
* captives
* cargo
* chemlights
* common
* concertina_wire
* cookoff
* dagr
* disarming
* disposable
* dogtags
* dragging
* explosives
* fastroping
* fcs
* finger
* frag
* gestures
* gforces
* goggles
* grenades
* gunbag
* hearing
* hitreactions
* huntir
* interact_menu
* interaction
* inventory
* kestrel4500
* laser
* laserpointer
* logistics_uavbattery
* logistics_wirecutter
* magazinerepack
* map
* map_gestures
* maptools
* markers
* medical
* medical_ai
* medical_blood
* medical_menu
* microdagr
* minedetector
* missileguidance
* missionmodules
* mk6mortar
* modules
* movement
* nametags
* nightvision
* nlaw
* optics
* optionsmenu
* overheating
* overpressure
* parachute
* pylons
* quickmount
* rangecard
* rearm
* recoil
* refuel
* reload
* reloadlaunchers
* repair
* respawn
* safemode
* sandbag
* scopes
* slideshow
* spectator
* spottingscope
* switchunits
* tacticalladder
* tagging
* trenches
* tripod
* ui
* vector
* vehiclelock
* vehicles
* viewdistance
* weaponselect
* weather
* winddeflection
* yardage450
* zeus
* arsenal defines.hpp
* optionals
* DEBUG_MODE_FULL 1
* DEBUG_MODE_FULL 2
* Manual fixes
* Add SQF Validator check for #include after block comment
* explosives fnc_openTimerUI
* fix uniqueItems
2018-09-17 14:19:29 -05:00
Dystopian
59783a2e7a
Small changes to persistent laserpointer ( #6101 )
2018-02-09 15:31:05 -06:00
Dystopian
0d69f6ac67
Add persistent laserpointer ( #5821 )
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* Add persistent laser
* Fix init in favour of CBA Settings one
2017-12-03 07:22:49 +01:00