PabstMirror
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97ec22bd9a
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Switch heartbeat to waitAndExec, allow switching pain settings
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2017-02-18 22:11:40 -06:00 |
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PabstMirror
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0d4aa8197a
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Fix moved KR wounds strings
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2017-02-18 18:22:23 -06:00 |
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ulteq
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e817e13cfd
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Only call 'handleIncapacitation' when it makes sense
* Minor injuries should not trigger incapacitation
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2016-12-14 21:02:24 +01:00 |
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ulteq
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a2b964a993
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Fixed bandage config lookup
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2016-12-14 18:04:56 +01:00 |
|
ulteq
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0a81baf498
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Better and simpler bleeding rate calculation
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2016-12-09 14:11:07 +01:00 |
|
ulteq
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31bc54ff33
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Further improved the wound merging logic
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2016-12-09 10:55:24 +01:00 |
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ulteq
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3b82510751
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Merge new wounds into existing wounds whenever possible
* Todo: separate 'amountOf' into two variables (wound count and bandage percentage)
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2016-12-08 12:59:30 +01:00 |
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ulteq
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78bfc0c26d
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Simplified damage storage
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2016-12-08 11:38:43 +01:00 |
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ulteq
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627ea0ebdc
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Dynamically translate different wound types
* Brings back minor, medium, large wounds
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2016-12-07 21:56:13 +01:00 |
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ulteq
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708ac207fd
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Make Avulsions even less likely
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2016-12-07 19:10:12 +01:00 |
|
ulteq
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4da07bd2a4
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Attemp to reduce 'Avulsion' likelihood
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2016-12-07 17:47:02 +01:00 |
|
ulteq
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7d6edd6c41
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Brought the SQF variant of the woundsHandler back (for linux servers)
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2016-12-06 10:59:29 +01:00 |
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ulteq
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a5ce5b4a34
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Medical Rewrite - Continued (#4744)
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2016-12-05 21:34:20 +01:00 |
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commy2
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347be3c222
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handle vehicle crashes and add wounds for fall damage
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2016-10-20 15:02:24 +02:00 |
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commy2
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1ea2a72f20
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don't play scream by addPain function
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2016-10-11 19:29:44 +02:00 |
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commy2
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2ad7c4c4ea
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add addPain function, cap pain
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2016-10-10 16:44:03 +02:00 |
|
commy2
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4bc1c1db56
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handle blood visuals
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2016-10-07 04:21:01 +02:00 |
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commy2
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e9586ebccc
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use common header file for medical components
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2016-10-06 22:40:36 +02:00 |
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commy2
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5613ec5d5a
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treatment functions and unconsciousness rework
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2016-10-06 00:54:57 +02:00 |
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commy2
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0decd72063
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manual merge
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2016-09-28 08:37:39 +02:00 |
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commy2
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20d00d7cd9
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make units scream when they're hit
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2016-09-27 21:21:44 +02:00 |
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commy2
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5a19d4884b
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disable debug medical_damage
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2016-09-27 19:22:54 +02:00 |
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commy2
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5e35204811
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woundHandler(SQF), fixes, improvements, more consistent variable naming
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2016-09-27 17:29:49 +02:00 |
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commy2
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72e2bc72c0
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don't exit loop prematurely
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2016-09-27 11:57:37 +02:00 |
|
commy2
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f90a91dfb5
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add todo
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2016-09-27 11:14:22 +02:00 |
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commy2
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7470d1f0f5
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cleanup/improve parseConfigForinjuries
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2016-09-27 11:05:38 +02:00 |
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commy2
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cae5196656
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fix wound translations being lost in limbo
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2016-09-26 21:09:32 +02:00 |
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commy2
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2bfa1370a5
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port injury parse fnc to medical damage
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2016-09-26 20:30:45 +02:00 |
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commy2
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9f6baca424
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port injury parse fnc to medical damage
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2016-09-26 20:25:14 +02:00 |
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commy2
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4b9873d304
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fix various issues with handleDamage engine component
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2016-09-26 18:30:39 +02:00 |
|
Glowbal
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27314c34b1
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fix treatment functionality
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2016-09-18 22:58:56 +02:00 |
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Glowbal
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1c1e47c039
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Enable treatmnet actions
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2016-09-18 19:48:49 +02:00 |
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Glowbal
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9263cb0f7d
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Fix handleDamage not working
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2016-09-18 14:05:05 +02:00 |
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Glowbal
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7691af47f3
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Further clean up
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2016-09-18 13:33:22 +02:00 |
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commy2
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602d074898
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integrate medical-engine handledamage into medical-damage component
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2016-08-27 09:39:24 +02:00 |
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Glowbal
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3aa88c80bf
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Add first step in medical rewrite
Split up medical core and medical damage. Move out all other functionality
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2016-06-30 17:33:29 +02:00 |
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