* Advanced Ballistics - Fixed faulty wind attenuation
* Only relevant at very low altitudes above ground (below 1.6 m)
* Also fixes the Kestrel 4500 readout
* Kestrel 4500 - Minor optimization / fix
* Avoids possible math error 'ln(0)'
* Rebuild Dills
* Advanced Ballistics - Drag model revamp
- Moved away from using the drag tables from the GNU exterior ballistics library
- The drag functions are now based off this data from JBM Ballistics: http://www.jbmballistics.com/ballistics/downloads/text/
- The differences are minor, but some players might still appreciate the additional authenticity
* The Mach number is now calculated in relation to the air temperature.
* Improved speed of sound calculation accuracy.
* Advanced Ballistics - DLL update
* Advanced Ballistics - Added drag function reference (JBM Ballistics)
* Advanced Ballistics - Fixed calculation error in the spin drift simulation
- The error was introduced with this PR (https://github.com/acemod/ACE3/pull/4708)
* More descriptive variable names
* Minor performance optimizations
* Fixed some minor issues
* DLL rebuild
* Utilize new 'toFixed' script command
- Small performance improvement
* Fixed a typo
* Use correct reference speed for the drag compensation
* Updated all 'airFriction' values to match the new drag model
* 'Default' atmosphere now equals the ICAO standard atmosphere
* Update reference humidity to meet the ICAO standard
* Transonic flight now induces yawing and pitching of the nose of the bullet instead of modifying the bullet velocity directly
* The ballistic coefficient now starts to decreases once the bullet goes transonic
Dll now exits on first match for threshold damage (exitWith)
Remove random wound in sqf to match dll
Fix backblast threshold order
Add lower vehiclecrash threshold
Add dll version logging
It should not always take the first injury in the list. That would with the current configuration almost always be the same injury as in `highestSpot`.
This might need to be expanded with something that prefers higher damage types.